Results 1 to 10 of 90

Hybrid View

  1. #1
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    In 2.0 they are pretty much making Materia useless, and no, I'm not happy about it.

    Quote Originally Posted by Camate View Post
    Snurble here in your thread~!

    I wanted to give you some details on what's being planned for stats in A Realm Reborn.

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
    (1)

  2. #2
    Player

    Join Date
    Apr 2011
    Posts
    143
    Quote Originally Posted by Mijin View Post
    In 2.0 they are pretty much making Materia useless, and no, I'm not happy about it.
    they are making it gimper- but without it it means you're gimp C.c..
    what's better then 0???--->>>> +1
    (0)

  3. #3
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mijin View Post
    In 2.0 they are pretty much making Materia useless, and no, I'm not happy about it.
    Making the ratio RNG of the character status and gear into 1:1 is the same for a fail game!

    Altough there is alot of good ideas in this thread, along with bad ones. It's just a matter of filtering them.

    In this case I'm with the ideias of aditional slots for gear, but, the gear should be divided on 5 tiers:
    1-10 : Tier I ( 1 slot )
    10-20 : Tier II ( 2 slots )
    20-30 : Tier III ( 3 slots )
    30-40 : Tier IV ( 4 slots )
    40-50 : Tier IV ( 5 slots )
    Also the HQ versions of gear and weapons shouldn't have an aditional bonus slot!! Aditional bonus slots should be going to the Primals weapons and NM gear/weapons, but, their lvl is also linked to the Tier of slots, for example: a lvl 15 weapon/gear dropped from a NM, instead of having 2 slots it should have 3 slots.

    The meld system of 5 materias in one slot should be abolish! Instead SE should just allow us to input the materia along with the catalysts, these can be stil be used for materia input and output in the slots. Since catalysts are used to input materia they should be used also to output the materia of the gear/weapon.

    I like also the ideia of having the materia growth system, but the spiritbond for these should be more slower, and the tiers II, III, IV, V of the materia should be removed. Instead of converting materia into tiers: I, II, III, IV, V; the converting system should be only grant a "tier I" materia with a random status like we usually get from any materia convert, and the spiritbond with the materia should increase the tier allowing to give a better booster of its status than the previous status of the lower tier. And this is the downside of materia growth system (spiritbond) the spiribond for the next tier is equal to the amount of exp gained from 1-20 (tier II ),20-30 (tier III), 30-40 (tier IV), 40-50 (tier V). Because spiritbond gear/weapons is so easy and materia spiritbond should be a challenge!

    For these changes to be put in game, they should be followed with a few quests from the Goblin outside "Uld'a", along with the craftermanship guilds.

    Hope these can help with this thread!
    (0)
    Last edited by DardGhalawad; 08-01-2012 at 11:57 AM. Reason: a few misspells

Tags for this Thread