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  1. #1
    Player
    Talus's Avatar
    Join Date
    Jul 2012
    Posts
    11
    Character
    Talus Valentine
    World
    Sargatanas
    Main Class
    Armorer Lv 50
    This thread needs more replies if it wants to be noticed. So please help by sharing some of your thoughts.

    I don't really care if it's implemented in a way that's like FFVII's. However, I would like to see a more interesting use of the system. Going back to the OPs concept, I do like the idea of each equipment having a default set of materia slots. That would alone make the system head and shoulders more balanced and more enjoyable. (maybe not for the few with 5 or more materia in one gear) Another interesting concept is unique materia being dropped from NMs or obtainable in dungeons. Materia like this could be Double Attack, or Haste. This kind of materia would be limited to 1 per gear while abolishing type requirements for all materia to be melded to certain gear slots. I don't think that it would feel right on the other hand to have materia that grants access to new abilities such as Ultima as you mentioned. It's one thing to have the advantage over others by the time spent getting better gear, but it's another having an advantage because you have an overpowered ability that someone else with the same job doesn't. But of course that opinion is just percpective as well.

    Oh and unique materia unlike regular materia gained through spiritbond would be removable without being destroyed. Others of course would remain the same.
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    Last edited by Talus; 07-31-2012 at 10:20 AM. Reason: additional info

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