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  1. #61
    Player

    Join Date
    Mar 2011
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    Ul-dah
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    402
    Quote Originally Posted by Madrox View Post
    Thank you for bumping this thread. I was disappointed in how the materia system was implemented. This would open the possibility more things to do trying find rare materia too. would work so much better 99% rng . Make it tough rare materia, use .
    Tough to find rare materia, not to use it.
    (0)

  2. #62
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    It should be streamlined, but not FFVII-style. Crafters need way more purpose than they have now. Some say that the game is geared towards battle classes, and it is, but only because of the 7th Umbral Era event and the fact that it's battle-focused to stick to the plot and keep players from quitting while they work on Realm Reborn.

    But don't forget that crafts make up a good half of the classes in the game. By focusing on battle classes only, you're literally filling the cup half-full and purposely keeping it half-empty.
    (2)

  3. #63
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    when they first mentioned adding a materia system i was so hyped thinking of vii and how much i loved the system. i personally feel the way it was put in and the pure luck factors in the melding process were poorly thought out and executed even worse.
    (2)


    http://crystalknights.guildwork.com/

  4. #64
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    keep stat-related materia as it is, introduce new 2 new equip slot (or we can use rings as placeholder) to attach enhancing-effect/abilities materia

    lvl 1 - 30 , has 1 slot each (total 2)
    lvl 31-cap , has 2 slot each (total 4)

    those kind of materia should be easily customised (can slotted/removed at will) and not stackable on same piece

    eg:
    ring 1: -enhance fire magic (3% added damage on fire-based spell)
    - beastmen slayer (3% added damage on beastmen-type enemies)

    ring 2:- enhance fire magic (3% added damage on fire-based spell)
    - mana shield (active abilities,on 10 seconds damage to hp converted to mp reduction)
    (1)
    Aion Zwei - Masamune

  5. #65
    Player
    Talus's Avatar
    Join Date
    Jul 2012
    Posts
    11
    Character
    Talus Valentine
    World
    Sargatanas
    Main Class
    Armorer Lv 50
    This thread needs more replies if it wants to be noticed. So please help by sharing some of your thoughts.

    I don't really care if it's implemented in a way that's like FFVII's. However, I would like to see a more interesting use of the system. Going back to the OPs concept, I do like the idea of each equipment having a default set of materia slots. That would alone make the system head and shoulders more balanced and more enjoyable. (maybe not for the few with 5 or more materia in one gear) Another interesting concept is unique materia being dropped from NMs or obtainable in dungeons. Materia like this could be Double Attack, or Haste. This kind of materia would be limited to 1 per gear while abolishing type requirements for all materia to be melded to certain gear slots. I don't think that it would feel right on the other hand to have materia that grants access to new abilities such as Ultima as you mentioned. It's one thing to have the advantage over others by the time spent getting better gear, but it's another having an advantage because you have an overpowered ability that someone else with the same job doesn't. But of course that opinion is just percpective as well.

    Oh and unique materia unlike regular materia gained through spiritbond would be removable without being destroyed. Others of course would remain the same.
    (0)
    Last edited by Talus; 07-31-2012 at 10:20 AM. Reason: additional info

  6. #66
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I didn't play FFVII too much, but the Materia system was always something extremely overwhelming to me. I would love more of a system like FFIX had. Train skills until you memorize them through battle and experience. To me, Materia just means "buff", nothing more.
    (0)

  7. #67
    Player
    Fyres's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Red Fyre
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    How about a materia that can only be melded to a piece once but it's so good, you wouldn't need to dbl meld. This can come from an HNM or something.
    (0)

  8. #68
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kasathar View Post
    I didn't play FFVII too much, but the Materia system was always something extremely overwhelming to me. I would love more of a system like FFIX had. Train skills until you memorize them through battle and experience. To me, Materia just means "buff", nothing more.
    that's what materia was in vii to an extent. say for example when you got a materia it would be tier i, but after you use it it would become stronger the more you used it. say you put a fire materia on your gear. as it got higher level it became more potent(basically fire 2 after enough usage). each piece of gear was also different.

    some would have higher base stats, but less materia slots possible. some would have lower stats, but have more slots to attach materia to. the difference was in xi it was skills and in vii it was abilities. both got better after usage.
    (0)


    http://crystalknights.guildwork.com/

  9. #69
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Just give us slots. Done deal
    (4)

  10. #70
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The OP has an amazing idea. How awesome would it be if instead of beating let's say... Odin, You get a bunch of weapons but instead get a materia that has like +100 Attack on it. You could affix it to weapons, they would also have to make it to where Materia can be taken off items and transfered onto other items at will. This is an amazing Idea cause I hate the current materia system, It's all based off stupid luck which I greatly lack ; ;
    (2)

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