Tough to find rare materia, not to use it.
It should be streamlined, but not FFVII-style. Crafters need way more purpose than they have now. Some say that the game is geared towards battle classes, and it is, but only because of the 7th Umbral Era event and the fact that it's battle-focused to stick to the plot and keep players from quitting while they work on Realm Reborn.
But don't forget that crafts make up a good half of the classes in the game. By focusing on battle classes only, you're literally filling the cup half-full and purposely keeping it half-empty.
when they first mentioned adding a materia system i was so hyped thinking of vii and how much i loved the system. i personally feel the way it was put in and the pure luck factors in the melding process were poorly thought out and executed even worse.
http://crystalknights.guildwork.com/
keep stat-related materia as it is, introduce new 2 new equip slot (or we can use rings as placeholder) to attach enhancing-effect/abilities materia
lvl 1 - 30 , has 1 slot each (total 2)
lvl 31-cap , has 2 slot each (total 4)
those kind of materia should be easily customised (can slotted/removed at will) and not stackable on same piece
eg:
ring 1: -enhance fire magic (3% added damage on fire-based spell)
- beastmen slayer (3% added damage on beastmen-type enemies)
ring 2:- enhance fire magic (3% added damage on fire-based spell)
- mana shield (active abilities,on 10 seconds damage to hp converted to mp reduction)
Aion Zwei - Masamune
This thread needs more replies if it wants to be noticed. So please help by sharing some of your thoughts.
I don't really care if it's implemented in a way that's like FFVII's. However, I would like to see a more interesting use of the system. Going back to the OPs concept, I do like the idea of each equipment having a default set of materia slots. That would alone make the system head and shoulders more balanced and more enjoyable. (maybe not for the few with 5 or more materia in one gear) Another interesting concept is unique materia being dropped from NMs or obtainable in dungeons. Materia like this could be Double Attack, or Haste. This kind of materia would be limited to 1 per gear while abolishing type requirements for all materia to be melded to certain gear slots. I don't think that it would feel right on the other hand to have materia that grants access to new abilities such as Ultima as you mentioned. It's one thing to have the advantage over others by the time spent getting better gear, but it's another having an advantage because you have an overpowered ability that someone else with the same job doesn't. But of course that opinion is just percpective as well.
Oh and unique materia unlike regular materia gained through spiritbond would be removable without being destroyed. Others of course would remain the same.
Last edited by Talus; 07-31-2012 at 10:20 AM. Reason: additional info
I didn't play FFVII too much, but the Materia system was always something extremely overwhelming to me. I would love more of a system like FFIX had. Train skills until you memorize them through battle and experience. To me, Materia just means "buff", nothing more.
How about a materia that can only be melded to a piece once but it's so good, you wouldn't need to dbl meld. This can come from an HNM or something.
that's what materia was in vii to an extent. say for example when you got a materia it would be tier i, but after you use it it would become stronger the more you used it. say you put a fire materia on your gear. as it got higher level it became more potent(basically fire 2 after enough usage). each piece of gear was also different.
some would have higher base stats, but less materia slots possible. some would have lower stats, but have more slots to attach materia to. the difference was in xi it was skills and in vii it was abilities. both got better after usage.
http://crystalknights.guildwork.com/
Just give us slots. Done deal
The OP has an amazing idea. How awesome would it be if instead of beating let's say... Odin, You get a bunch of weapons but instead get a materia that has like +100 Attack on it. You could affix it to weapons, they would also have to make it to where Materia can be taken off items and transfered onto other items at will. This is an amazing Idea cause I hate the current materia system, It's all based off stupid luck which I greatly lack ; ;
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