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  1. #1
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    Join Date
    Apr 2012
    Posts
    288
    I honestly would MUCH rather prefer if they took Materia and did the following:

    - Remove different versions of the same materia. Ex: Heavens' Eye IV has 16/17/18 variants... Let's just leave use one number and call it a day. Current system is cumbersome, confusing and hurts our inventory (when you have 3-4 versions of Bloodthirst III).
    - Remove materia melding up to 5. Instead give each piece of gear (dungeon gear and crafted gear) different numbers of slots for socketing materia in it. High end crafted gear would obviously have 1-2 more slots than dungeon gear to keep it comparable.
    - Remove failing on melding. It's stupid and very discouraging to a lot of players to see their hard earned gear and money go to waste at the hands of RNG. The same RNG that made them go 0/XX on that gear in the first place.

    Congratulations, this is called Jewelcrafting in WoW and while essentially the systems are the same, Blizzard's version is far better executed. Take that and run with it.

    ^ I don't expect this in 1.X but I seriously hope they are listening and put this in 2.0.
    (5)
    Last edited by TimonLoon; 07-31-2012 at 04:54 AM.

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