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  1. #1
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    Quote Originally Posted by Denmo View Post
    I dunno about you, but I like the idea that every other piece of equipment you come across was player-made with time and effort put into them, and not just some drop from some mob that some DRK happened to kill repeatedly.

    I love crafting. and find myself doing it farr more than anything else in the game,
    its also made me stay here a lot longer than any other MMO i've played, and i'm still engaged with whats going on.


    - the materia system is a gamble, which makes it more difficult, if it was skill, you would have a huuuuge player gap, and guess what, people with less time on their hands (casual gamers) will have no hope of playing with others because they had more time to hone their skills

    =this would cause casual gamers not to play an already dangerously dead game. with such huge potentials, gambling is the best way to go. after all, Final Fantasy made a company by luck.

    why not take a chance and roll the materia dice. it sounds a lot safer than risking your business over it.
    (1)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Veltaine View Post
    I love crafting. and find myself doing it farr more than anything else in the game,
    its also made me stay here a lot longer than any other MMO i've played, and i'm still engaged with whats going on.


    - the materia system is a gamble, which makes it more difficult, if it was skill, you would have a huuuuge player gap, and guess what, people with less time on their hands (casual gamers) will have no hope of playing with others because they had more time to hone their skills

    =this would cause casual gamers not to play an already dangerously dead game. with such huge potentials, gambling is the best way to go. after all, Final Fantasy made a company by luck.

    why not take a chance and roll the materia dice. it sounds a lot safer than risking your business over it.

    The current system is not difficult its just random.

    Someone can get a triple meld on their first try, others will burn through millions of gils before getting a double, and it already creates a gap between players since the ones with less money/time to make money won't be having the double/triple melded gear which is slowly starting to be the standard for good gear.

    A slot system will keep crafting relevant since you need a crafter to stick materia to the slots and gatherers to get the catalyst to stick it and the gap between casuals and hardcores will be something like:

    Casual: wears NQ gear with NQ materia (Body 2 slots, HP+55 materia on both)

    Hardcore: Wears HQ gear with HQ materia (Body 3 slots, HP+65 on all 3)

    And the middle ground like (HQ Body 3 slots, HP+55/HP+60/HP+65)

    You can add HQ catalysts too for the ultra hardcore that uses top tier materia (HQ Body 3 slots HP+75/HP+75/HP+75)

    For dungeon gear it of course should be good but it should also have stats on it that cant be recreated with materia like Body +50 enmity. (you can't stick enmity on bodies)

    That should make everybody happy, crafters are needed to meld and their HQs will be more important and lucrative for them, gatherers will still be farming catalysts AND HQ catalysts for even more dough, Materia farmers will still farm materia but the HQs will be even more voluble.

    Casuals will be able to catch up and not be put off by asshats/random number generator as much, hardcores will still be ahead of the curve and those in the middle will be moderately satisfied and maybe even strive to be better.

    If anybody sees a downside, do let me know.
    (1)

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