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  1. #11
    Player
    DrakoRocks's Avatar
    Join Date
    Oct 2011
    Posts
    43
    Character
    Drako Rocks
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Asiaine View Post
    No economy is ruined for ever, all economies adjust, that is the nature of an economy.

    Making the materia system like FFVII, where it is luck-free and based on choosing a strategy of what you want equipped would be wonderful.

    I think it's been mentioned in many threads (and agreed upon by me in all of them): Yes, please. Just take the materia system from FFVII, and use it here.

    Drop the whole random destruction of items.
    Drop the 'optimization based on gil and time sink' in favour of 'optimization based on strategy'

    Thank you.
    economies adjusting is bullshit, thats obvious, but if that happens the way things are now where we get lots of materials all the time to craft, all crafted itens would have a much lower value, because market will be flooded by them, since they cant be destroyed. Crafting will be useless and at the same time making everyone that has a lot of gil incredibly rich.

    if you want an easy game where you can get almost all the best stuff just by doing the regular things you usually do, play WoW. FF will always have some kind of grind.

    I just cant imagine this game being a crafter with 2-3k active players and no way to take the crafted itens out of the market.
    It worked somehow in FFXI because most of the materials were hard to get and getting HQs was pretty much a lot of luck, also you failed synths and the game had much more ppl playing.

    To change to something like described i think materia would need to be somehow spent (by time/uses/times socked), materia also need to be made from gear exactly the way it is now. But i really think a system like this would be worst than the one now.
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    Last edited by DrakoRocks; 05-26-2012 at 04:36 AM.

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