Results -9 to 0 of 90

Threaded View

  1. #11
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Arkine View Post
    I hated the materia system since it was introduced because its entirely based on luck and it out shined gear stats and turned crafted gear into materia housing instead (nothing is good because its good/has good stats... its good because it has materia on it)

    I'm 100% with the slots idea.
    It's kinda funny because PSU's weapon grinding system worked almost exactly the same way: a weapon could be grinded up to 10 times to increase its stats, but if a grind failed, you'd lose your weapon and have wasted your grinder items.

    Later on, after enough people bitched about it, it was changed to where if a grind failed, you wouldn't lose your weapon, but your current grind would be reverted back to 0, and your number of maximum grinds for that weapon would go down by 1, so it couldn't reach its full potential. So, if you were trying to max out a weapon (0/10 to 1/10, then 2/10, etc. up to 10/10), and it failed, it would become a 0/9, and you would have to start over. I think now, they even have a cash shop option to where you can undo this damage or even guarantee a grind, lol...

    Of course, having a high elemental % (I think 50% was the highest) on a weapon or armor was the most important modifier, so grinding only provided miniscule stat boosts in comparison...
    (1)
    Last edited by Tetsaru; 05-25-2012 at 08:56 AM.

Tags for this Thread