It's weird seeing someone who's entire identity revolves around anti-elitism arguing that some third party tools are bad because they make the game too easy and more accessible.
You mean SE's stance of literally letting countless streamers playing with addons very visible on and publicly in streamer platforms?
Because that shows a contradiction, that shows SE's approval of addons even if ToS says otherwise, you cant have it both ways.
And i am certain big streamers have been reported for the use of addons but SE chose to not act upon such reports because afaik only that one JP streamer got banned and that was for a few days, unless there's a huge banwave to all public addon users SE has chosen to approve addons which will inevitably turn this game as bad as wow in time if not stopped.
Because you confuse anti elitism as pro carebear, the anti elitism targets specifically the mentally unhealthy mentality of connecting one's self worth to video game achievements, that is my problem with such people and design philosophies. For example raiders want to be treated as special and get better rewards than solo players, that is because they unironically believe they are special because they have connected their self worth to video game raiding achievements.
When you are afraid others are gonna get the same rewards, your attachment to video game achievements is revealed because I never had an issue with solo or casual players getting max gear for example because it is my own personal ability that differentiates me from them, not my gear ilvl.
An encounter is designed with certain difficulty in mind, that design is thrown out of the window when you try to turn it into easy mode with timer and announcer addons as well using the most broken comb
Last edited by Ralphe2449; 05-13-2022 at 01:06 PM.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
I don't want to suggest changes as big as DBM like tools cant effect the culture but given how SE designs content, as you point out- I feel, personally, that even if it was sanctioned allowed... it wouldn't be as substantial. Though I respect you feel differently.
The fun part of don't ask don't tell (/s lol). I'm not particularly against addons, as I actually loved them in WoW even when they were annoying due to a patch (but that was in part because Blizzard didn't really care to ensure things worked). I understand some concerns are placed upon them, some of which I can vaguely understand and some of which I feel are stretched. I believe having a publicly allowed parser can do things like it did in WoW, but I don't really believe a private, allowed, would cause many if any issues. Some people may ask to see your parse, which you could simply lie or tell them to go get Thal'd lol. Though similarly I respect the concern, and community management is something difficult to get back on track once you feel you've lost it.. so... conservative approach isn't mystifying.
I think you agree with me but maybe disagree on wording. Because what I meant is that, like a baby sitter raid leader, the tool will keep you hyper informed. GET OUT OF LAVA, STAND IN CIRCLE, GO TO "X" PLAYER. This to me is called awareness, now you might like it if I called it artificial awareness since it wasn't a skill provided by the player but rather by a parrot shouting mechanics.. but functionally it's still awareness.
As such if a player is more aware, whether naturally or artificially, this has an impact on play ability. Such that I would argue on a aggregate whole such tools have a direct impact in the ability of players and thus allow them to perform better more consistently while using less personal stress / skills. For me in WoW for example I found the tool helpful to casually enjoy harder content, as I can easily follow instructions but I just don't want to memorize the fights lol. Having used the DBM type stuff in WoW (another one existed back then too) I would argue it was a direct impact on my ability to output high performance while also feeling less challenged at the same time. Naturally this impacts perception for both players and developers. "This content is easy" says the player with the professional never wrong parrot- silly statement, and may cause damage to players who don't use the tool (and likely annoyance to the devs). Also messes with statistics and expectations devs have of players. Then again I feel given SE tests their own content, to which I assume, without tools I think they have significantly dampened the damage from the situation and such I am less worried about it and don't care. If someone uses to have a more stress free / easy experience then whatever. In most situations I don't care if someone made it a bit easier in such a way, though I can see how doing it for the hardest content in the game as a race of skill is quite upsetting.
Personally I don't think being aggressive on banning will help much on the situation, particularly if they don't scan the PCs (in that case, pretty much just hot air even if they punish a few streamers), but I do think adding the things players think are useful without damaging intended gameplay is a smart alleviation to dissuade more people from feeling the need to use the third party tools. Also may consider adding an official framework to which you could have even more control over the situation, but /shrug. The whole situation will feel like variations of losing no matter what lol. I've been okay with the don't ask don't tell type policy but certainly I see ultimate's can make that more frustrating for those who want to show off their talents (particularly speaking ultimate, as otherwise I generally think people playing how they want is fine so long as it's not like toggle god mode or infinite gil hacks lol).
Last edited by Shougun; 05-15-2022 at 09:03 AM.
These two examples will equally affect FFXIV sales.
When people act toxic in game for a DPS meter, it may cause a player to leave.
When a player posts screen shots of a Hrothgar wearing a helmet online, and in game you can't display that helmet with out an add on, people will leave.
Both are a direct result of players using add ons in ways they shouldn't.
Your trolls are getting to Titanman level stupidity.
There's really 3 parts to it..
1. They have no way of checking what addons/mods one has installed, and because there are ones they definitely do not want to be there they're just making a blanket statement that all of them are prohibited.
2. The only way to use them is to actually modify the game itself and they don't want people doing that, and also against the ToS.
And a slightly lesser third, Yoshi did say that they're not gonna be responsible if anything happens to your PC or your account from someone possibly hiding some malware in the tools, mods or addons...
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