They sort of do it for everything 70+ since that is where most key abilities are unlocked.
They sort of do it for everything 70+ since that is where most key abilities are unlocked.
It works in other games. I see no reason why it can't work here.No thanks.
Allowing all learned actions in syncked duties requires one of two things:
A) At-level players will do 0.2x to 0.5x as much damage as syncked max level players because extra actions directly correlate to extra damage.
or B) Syncked max level players need to do 2x to 5x as much work as an at-level player to do the same amount of damage because syncked players need to have their damage scaled way down so as not to make at-level players' damage irrelevant.
Neither of these options is appealing.
This is the way WoW's sync works. The devs have even noted that they rather badly screwed up the tuning, in low-level players' favor (to the point of their doing up to 40% more damage than intended relative to their higher-leveled allies, especially if in messy pulls where higher-level players' burst tools go to waste). And it's still far preferable to having a hugely reduced kit.
SWToR the last time I played was doing something like this. You scaled down in level and kept all the spells from what ever level you were. They even was doing it on low level planets so a max toon would scale down to the planet level. It makes things interesting but if they do this put in a toggle. I kinda like they way it isThis is a huge opportunity to motivate both veterans to have fun during their roulettes and keep learning their rotations, PLUS new players to see what kind of abilities they'll get later on into the game. Something that motivated me as an early player was the abilities and cool gear. Even if there had to be balancing with lowering ability potencies when synced or stat reductions to even out the new abilities, it'd be amazing for everyone to get to see what a 90/100 class would look and feel like. I want to help my friends through dungeons and show them what a cool job they'd get at max level would be, and I also want to be able to practice my core rotation at any given point. It would be a win-win scenario for everyone.
Yes please, even if everything is scaled in a way that my extra buttons don't do more damage. I just want to press buttons and actually have fun playing BLM when I do my daily stuff. Have an option to get hard-synced for people who just want to press 1-2 all day, and another option for the rest of us who enjoy having access to the kit for jobs we love. The #1 reason I hate getting ARR/HW content in roulettes isn't because of the content itself but because most of my jobs feel like crap at that level to play.
This option is 10000% appealing to me and I'd take the option to have it over what we have now. An option for other people who enjoy pressing 2 buttons for 20 minutes is fine too, but at least give me the option to play the game.B) Syncked max level players need to do 2x to 5x as much work as an at-level player to do the same amount of damage because syncked players need to have their damage scaled way down so as not to make at-level players' damage irrelevant.
Neither of these options is appealing.
We have palace of the dead/HOH and Bozja for getting a preview of unlocked abilities and skills. With roulette, there is the goal that people who are the correct level of the duty can have an opportunity to learn their job at the level that they currently are.
Having more buttons to push as well as a learning curve specifically set up for that roulette but not outside of the roulette, [like quested abilities and skills] can be an inconvenience and may be confusing while others are moving on and pulling the mobs because they do not want to spend a lot of unneeded time in roulette.
Another thing to consider is the unlocked tabs and learning new rotations that are levels above you in a fast paced environment that encourages efficiency.
I know in palace of the dead, and in bozja there is the need to stop and reassign hotkeys/controller slots for the new abilities that are open due to the zone allowing us to play at a higher level than we are currently.
Needing time to set up controller and hotkeys is not as stressful in those situations since in potd/hoh, and bozja, the others can move ahead and not be burdened by your absence while you are setting up and reading job skill hint text. You have time to learn your new rotation and it will not immediately burden the others in the instance while you do this.
If I was tank or heals in a roulette dungeon and needed to ask people to wait while I set up my controller and read my skills to learn what they are for, it would be tedious and unfair to the others who may have already leveled into their skills and abilities and are expecting me to know how to use mine, when they are entirely new to me and above my level.
I would avoid roulette and just run with npc's instead, which is counter to the whole purpose of roulette in the first place.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
That's not what people are asking for.We have palace of the dead/HOH and Bozja for getting a preview of unlocked abilities and skills. With roulette, there is the goal that people who are the correct level of the duty can have an opportunity to learn their job at the level that they currently are.
Having more buttons to push as well as a learning curve specifically set up for that roulette but not outside of the roulette, [like quested abilities and skills] can be an inconvenience and may be confusing while others are moving on and pulling the mobs because they do not want to spend a lot of unneeded time in roulette.
Another thing to consider is the unlocked tabs and learning new rotations that are levels above you in a fast paced environment that encourages efficiency.
I know in palace of the dead, and in bozja there is the need to stop and reassign hotkeys/controller slots for the new abilities that are open due to the zone allowing us to play at a higher level than we are currently.
Needing time to set up controller and hotkeys is not as stressful in those situations since in potd/hoh, and bozja, the others can move ahead and not be burdened by your absence while you are setting up and reading job skill hint text. You have time to learn your new rotation and it will not immediately burden the others in the instance while you do this.
If I was tank or heals in a roulette dungeon and needed to ask people to wait while I set up my controller and read my skills to learn what they are for, it would be tedious and unfair to the others who may have already leveled into their skills and abilities and are expecting me to know how to use mine, when they are entirely new to me and above my level.
I would avoid roulette and just run with npc's instead, which is counter to the whole purpose of roulette in the first place.
Lower level dungeons are often easier, so even though you might have inconveniences on that, its usualy compensated by simply having the time to adjust. Thats for example why cure1 is still on my hotbar, but not on the quick access location. If i end up in satasha, i just click it manualy, its not like my damage is needed at all in there. Even for lvl50+ this often applies. Except you obviously have the key abilities already at that point and its more about some more specialized abilities.Having more buttons to push as well as a learning curve specifically set up for that roulette but not outside of the roulette, [like quested abilities and skills] can be an inconvenience and may be confusing while others are moving on and pulling the mobs because they do not want to spend a lot of unneeded time in roulette.
I think the blue mage system would be helpful though by giving multiple hotbars you can store, as that would benefit a lot more situations. There is no need to unlock everything, it just creates a balance hell.
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