Quote Originally Posted by Rongway View Post
B) Synced max level players need to do 2x to 5x as much work as an at-level player to do the same amount of damage because synced players need to have their damage scaled way down so as not to make at-level players' damage irrelevant.
This option is appealing. This one right here officer.

I'd much rather be ABLE to work harder in synced combat. If not that, then they need to clean up the leveling process. It seems like with every "rework" the 1-50 ability gain rate just gets stretched out further and further and you just get things later and later. I was playing MCH in Alliance roulettes and got LotA and forgot how ridiculously anemic the level 50 rotation is.

Hell, make it an option somewhere

"Legacy Sync" (Your stats and abilities are synced down to the level of the duty that you are doing)

"Alternative Sync" (Your stats are synced down, you keep your abilities but their effectiveness is decreased)

Balance Alternative sync around an "average" player doing the same amount that an "average" player would with the legacy sync.

I just want to be able to play the job that I'm playing at the level I have it. If I need to work 5x harder to do the same amount of damage as someone else, so be it.