Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 99 of 99

Hybrid View

  1. #1
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SionDurant View Post
    +1

    I agree with everything, although I didn't see MP as an issue. I think MP should be regenerated by a consistent means, maybe through blocks or some sort of self buff.
    Turning Outmaneuver into a stance is the only easy-fix I can come up with for this issue. (Increase blocking rate and restore mp from blocked hits)


    And for dungeons, we should take an approach similar to TERA's and eliminate timers, completely forbid class changing in the instance have areas with a massive number of tiny mobs that needs to be AoEed (some immune to magic) and areas with few very hard hitting mobs that require real tanking and some with very hard defense and all of a sudden people will want to mix things up a little instead of piling up WARs, BRDs and BLMs.

    SE should hire me.
    (4)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    OP i agree with everything you said i want you like your post 10,000 times but sadly i can not. A Few things i wanted to note tho.

    Like you said pld needs to be able to handle more mobs.

    They could make cover act like Rampart, if cover hits anyone in range the monster attack will be auto directed to the user.

    Flash: I would really like to them to make this skill act more like XI's version insane acc down that will make the mob usually miss their first attack before it wears.

    War drum: This skill needs the block req removed and make it cost 500tp also make it so the skill forces pld to the top of the hate list for 10 secs for anything it hits.

    Lastly DEF: This one annoys me the most cause i would like to know if the dev team can speak on if they are making stats work like shit on purpose. While this does include other classes when changing to jobs other stats need to change besides base stats.

    GLA: DEF/MDEF should increase by 150 when changing to pld.

    THM: Enfeebling magic pot/should increase by 100 when changing to BLM

    CNJ: Should get 150 more Enhancing magic potency.

    PGL; 100 Evasion when changing to mnk.

    LNC: 50 attack power/50 crt hit rate when changing to drg

    MRD: 75 DEF/75 attack when changing to war

    ARC: idk don't play the class >_>.

    I also think these should come with some other stat being reduced.
    (5)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Firon View Post
    War drum: This skill needs the block req removed and make it cost 500tp also make it so the skill forces pld to the top of the hate list for 10 secs for anything it hits.
    If we're going to change War Drum into a taunt ability, I'd change it to single target, really shorten the cooldown and have Cover reset its cooldown if a Covered party member is struck by the mob.

    Then I'd bring back Circle Slash on a 30-45 second cooldown with decent/good damage potential.

    This way PLD gains two things: 1) a taunt ability which would then allow the developers to use taunting as an encounter mechanic (which can't currently be done because PLD doesn't have one) and 2) a good way to generate AoE enmity in a way that makes sense and works well with Flash because of the comparable cooldowns.

    It'd be kind of nice if, in addition to VIT/DEX affecting Shield Block Damage/Shield Block Rate, STR/MND would somehow be a secondary modifier for those shield traits respectively
    this definitely makes sense, and I agree.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Rionel's Avatar
    Join Date
    Jun 2012
    Posts
    4
    Character
    Rionel Lugria
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    You know reading some of this stuff made me think...

    It'd be kind of nice if, in addition to VIT/DEX affecting Shield Block Damage/Shield Block Rate, STR/MND would somehow be a secondary modifier for those shield traits respectively (if SE is hellbent on keeping STR/MND the primary stats for GLD/PLD rather than, yanno, changing it to STR/VIT which would probably make more sense).

    I mean, every weapon has a primary/secondary modifier. Why not shield?
    (1)

Page 10 of 10 FirstFirst ... 8 9 10