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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Very good point.

    When playing PLD, you are constantly busy and having to monitor MP, HP, Hate and the actions of the mob. Playing WAR is rather straight forward and offloads a decent portion of its work to the WHM.

    In regards to player workload and attention level, I've found PLD (FFXIV) to be more reminiscent of NIN (FFXI), where WAR (FFXIV) plays like PLD (FFXI).
    What no way pld in XI was not face roll lol you had to be constantly rotating skills correctly to get hate. If anything nin was watching timers/landing debuffs if you didn't have a rdm.
    (1)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Firon View Post
    What no way pld in XI was not face roll lol you had to be constantly rotating skills correctly to get hate. If anything nin was watching timers/landing debuffs if you didn't have a rdm.
    Not completely analogous, but Nin was a far more intensive job overall. (until utsu timers/counters showed up)

    Granted, I haven't played since WotG, so I have no idea what PLD or NIN are like now.
    (0)

  3. #3
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Not completely analogous, but Nin was a far more intensive job overall. (until utsu timers/counters showed up)

    Granted, I haven't played since WotG, so I have no idea what PLD or NIN are like now.
    (o.O ) Pardon me, but I am still curious as to what situation a Paladin permits the inclusion of an extra DD instead of a White Mage. I have inquired several times now, but have not yet seen a reply.
    (0)

  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Eagleheart View Post
    (o.O ) Pardon me, but I am still curious as to what situation a Paladin permits the inclusion of an extra DD instead of a White Mage. I have inquired several times now, but have not yet seen a reply.
    The only situation I see in using a PLD to remove a WHM from the equation, is to run BRD/Thaum. Or some kind of secondary healer/DD/buffer.

    As others have pointed out. It's not like PLD can solely heal itself, so the other members are gonna need some heals. But at least it gives the opportunity for more close range melee, to join in on the fight. Instead of Ranged Burn everything.

    Not trying to be a douche, but let me fix that for you Dzian

    A 12 minute fight is 33% longer than an 8 minute fight. I suppose in some sense you could say that makes the 8 minute one 33% more safe, although it wouldnt be entirely accurate but there is some logic in it.
    (0)
    Last edited by Judge_Xero; 05-29-2012 at 01:21 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Judge_Xero View Post
    Not trying to be a douche, but let me fix that for you Dzian
    Actually you're only half right, but then admiteddly so was I.

    A 12 minute fight is 50% longer than an 8 minute fight. Given that a 12 minute fight is 150% of an 8 minute fight.
    But I will conceed that an 8 minute fight is 33% safer than a 12. so yeah thanks for that correction
    (1)

  6. #6
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dzian View Post
    Actually you're only half right, but then admiteddly so was I.

    A 12 minute fight is 50% longer than an 8 minute fight. Given that a 12 minute fight is 150% of an 8 minute fight.
    But I will conceed that an 8 minute fight is 33% safer than a 12. so yeah thanks for that correction
    This is why I like playing the tank and not a DD. There's too much math involved in being a DD. As a tank, I just throw on heavy armor, grab a shield and try not to die.
    (1)

  7. #7
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alerith View Post
    This is why I like playing the tank and not a DD. There's too much math involved in being a DD. As a tank, I just throw on heavy armor, grab a shield and try not to die.
    o.o Such is the way with any job or class in an MMO. Figuring out what your statistics do, and where to min/max. DDs tend to gravitate towards the biggest numbers just like anyone else.

    A question I've wondered at is whether or not to focus on capping MND (more feasible for a PLD than capping STR sans Darklight gear in my opinion) or to take STR as far as I can with MND a secondary concern.

    I'm beginning some testing on that tonight. o.o
    (0)