What no way pld in XI was not face roll lol you had to be constantly rotating skills correctly to get hate. If anything nin was watching timers/landing debuffs if you didn't have a rdm.Very good point.
When playing PLD, you are constantly busy and having to monitor MP, HP, Hate and the actions of the mob. Playing WAR is rather straight forward and offloads a decent portion of its work to the WHM.
In regards to player workload and attention level, I've found PLD (FFXIV) to be more reminiscent of NIN (FFXI), where WAR (FFXIV) plays like PLD (FFXI).
Not completely analogous, but Nin was a far more intensive job overall. (until utsu timers/counters showed up)
Granted, I haven't played since WotG, so I have no idea what PLD or NIN are like now.
(o.O ) Pardon me, but I am still curious as to what situation a Paladin permits the inclusion of an extra DD instead of a White Mage. I have inquired several times now, but have not yet seen a reply.
The only situation I see in using a PLD to remove a WHM from the equation, is to run BRD/Thaum. Or some kind of secondary healer/DD/buffer.
As others have pointed out. It's not like PLD can solely heal itself, so the other members are gonna need some heals. But at least it gives the opportunity for more close range melee, to join in on the fight. Instead of Ranged Burn everything.
Not trying to be a douche, but let me fix that for you Dzian
A 12 minute fight is 33% longer than an 8 minute fight. I suppose in some sense you could say that makes the 8 minute one 33% more safe, although it wouldnt be entirely accurate but there is some logic in it.
Last edited by Judge_Xero; 05-29-2012 at 01:21 AM.
"I don't always drink beer, but when I do, it's often."
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Actually you're only half right, but then admiteddly so was I.
A 12 minute fight is 50% longer than an 8 minute fight. Given that a 12 minute fight is 150% of an 8 minute fight.
But I will conceed that an 8 minute fight is 33% safer than a 12. so yeah thanks for that correction![]()
This is why I like playing the tank and not a DD. There's too much math involved in being a DD. As a tank, I just throw on heavy armor, grab a shield and try not to die.Actually you're only half right, but then admiteddly so was I.
A 12 minute fight is 50% longer than an 8 minute fight. Given that a 12 minute fight is 150% of an 8 minute fight.
But I will conceed that an 8 minute fight is 33% safer than a 12. so yeah thanks for that correction
o.o Such is the way with any job or class in an MMO. Figuring out what your statistics do, and where to min/max. DDs tend to gravitate towards the biggest numbers just like anyone else.
A question I've wondered at is whether or not to focus on capping MND (more feasible for a PLD than capping STR sans Darklight gear in my opinion) or to take STR as far as I can with MND a secondary concern.
I'm beginning some testing on that tonight. o.o
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