I posted this in another thread, but I thought I would post it here for all thoughts and purposes just to kind of help outline the disproportional superiority WAR has over PLD, based on some of the new developments from the 1.22a hotfixes.

Not that I don't give credit for SE trying to balance jobs, but something does come to mind that concerns me especially after having a chance to play around on WAR some. I can't really fathom what possessed SE to trade out the defense boost in favor for a parry boost on Rampage.

Most of us know that spamming Steel Cyclone religiously really kept it's defense effect from really building up and the disproportionate D-Lv factoring never really let the defense boost amount to much anyways. Now SE has essentially given WAR/MRD a direct damage mitigation boost which currently already had an edge on over PLD/GLA. After messing around in the Natalan for a few hours, I was pretty amazed by the ability to spam Overpower six or seven times in a row on more than a few occasions even though I was spamming Steel Cyclone on a regular basis.

Now trading damage in one form (Lowered Steel Cyclone damage) for another (Spamming Overpower) is one thing, but parry in itself offers more potential damage mitigation than Shields do. I wonder how SE intends to ever make PLD a viable tank when they keep inadvertently boosting it's main competitor in the process.