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  1. #11
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Eagleheart View Post
    It is not at all like that. (O.o) Firstly, that enmity is divided amongst five pieces, and, as mentioned earlier, enmity is very incremental in effect. Dev Team more than doubled the efficacy of Touch of Rage materia for this very reason. Additionally, Heavy Darklight has such massive enmity bonuses for the same reason. Stonewall Earring itself is nearly equal to Paladin AF's enmity bonus.

    You are not part of any conspiracy, but your thinking is not backed up by the statistics in the game. (o.- ) And while the AF hat is indeed effective in increasing your secondary mod for damage, I invite you to consider your primary mod for a moment.

    You also did not consider the division of Cure enmity amongst multiple targets, and there are many and varied better choices for Paladin equipment than Artifact. You also discounted the assertion of Antagonize and its lack of parallel in Paladin's arsenal, as well as many other points in mine, and others, posts.

    Further evidence on the incremental nature of enmity in XIV: Maddening Potion. (o.0 ) Check it out, it's pretty crazy.
    yes I've used maddening potion before, and I've also successfully tanked as a pld even before the last patch. The numbers only go so far, as your calculations can't account for an individual player's skill, you can easily have a pld who tanks well, and a war who can't tank to save his own life.

    As for the enmity of pld af, they can fix that easily enough by adjusting the enmity each piece of AF has, I suspect that there will be some more adjustments on the devs part.
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    Last edited by Vanguard319; 05-25-2012 at 12:09 PM.