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  1. #1
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Yves View Post
    Try using PLD on Garuda. The output is better and Riot Blade does wonders to push total DPS. It isn't perfect but people need to be a bit open-minded in how they approach single-target fights.
    Sadly they don't want to, they have already decided pld sucks, it's like trying to counter conspiracy theorists with logic and rational thought: if they can't counter your argument, you are a part of the conspiracy.

    I disagree with the OP, pld AF gives more enmity than war's, the mnd is important for self heals and base damage, my only real problem with pld is that it seems to be hurting for accuracy.
    (1)
    Last edited by Vanguard319; 05-25-2012 at 10:48 AM.

  2. #2
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Vanguard319 View Post
    Sadly they don't want to, they have already decided pld sucks, it's like trying to counter conspiracy theorists with logic and rational thought: if they can't counter your argument, you are a part of the conspiracy.

    I disagree with the OP, pld AF gives more enmity than war's, the mnd is important for self heals and base damage, my only real problem with pld is that it seems to be hurting for accuracy.
    It is not at all like that. (O.o) Firstly, that enmity is divided amongst five pieces, and, as mentioned earlier, enmity is very incremental in effect. Dev Team more than doubled the efficacy of Touch of Rage materia for this very reason. Additionally, Heavy Darklight has such massive enmity bonuses for the same reason. Stonewall Earring itself is nearly equal to Paladin AF's enmity bonus.

    You are not part of any conspiracy, but your thinking is not backed up by the statistics in the game. (o.- ) And while the AF hat is indeed effective in increasing your secondary mod for damage, I invite you to consider your primary mod for a moment.

    You also did not consider the division of Cure enmity amongst multiple targets, and there are many and varied better choices for Paladin equipment than Artifact. You also discounted the assertion of Antagonize and its lack of parallel in Paladin's arsenal, as well as many other points in mine, and others, posts.

    Further evidence on the incremental nature of enmity in XIV: Maddening Potion. (o.0 ) Check it out, it's pretty crazy.
    (3)
    Last edited by Eagleheart; 05-25-2012 at 11:29 AM.

  3. #3
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Nicely made thread

    I find that for AoE tanking, Gladiator is a much better use.
    Say for example Cutters Cry, I can charge up 1k TP with Invigorate, rush in and use my usual hate skills but I can Keen Flurry my War Drum allowing me to use it twice in the time of its original cooldown and I use sentinel with Leg Sweep for the extra punch with hate.

    When I get to Princess, I will swap to Paladin and tank both the Princess and Marshall at the same time with no emnity issues.

    The only issue with the Princess fight is that I sometimes pull too many ant adds to me while tanking both bosses and can cause a nasty death if WHM's aren't prepared.

    I use HP, MND and STR with a bit of VIT in my gear build. I almost always use my AF body and sometimes Crown if I don't need the extra HP (or 32 MND melded onto helm).

    I agree that Paladin has been insignificant to Warrior lately but since cyclone got nerfed, it hits 500 damage crits on 53 enemies for me and I feel that AoE hate can be sketchy since 1.22a hotfix.
    (0)

  4. #4
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Eagleheart View Post
    It is not at all like that. (O.o) Firstly, that enmity is divided amongst five pieces, and, as mentioned earlier, enmity is very incremental in effect. Dev Team more than doubled the efficacy of Touch of Rage materia for this very reason. Additionally, Heavy Darklight has such massive enmity bonuses for the same reason. Stonewall Earring itself is nearly equal to Paladin AF's enmity bonus.

    You are not part of any conspiracy, but your thinking is not backed up by the statistics in the game. (o.- ) And while the AF hat is indeed effective in increasing your secondary mod for damage, I invite you to consider your primary mod for a moment.

    You also did not consider the division of Cure enmity amongst multiple targets, and there are many and varied better choices for Paladin equipment than Artifact. You also discounted the assertion of Antagonize and its lack of parallel in Paladin's arsenal, as well as many other points in mine, and others, posts.

    Further evidence on the incremental nature of enmity in XIV: Maddening Potion. (o.0 ) Check it out, it's pretty crazy.
    yes I've used maddening potion before, and I've also successfully tanked as a pld even before the last patch. The numbers only go so far, as your calculations can't account for an individual player's skill, you can easily have a pld who tanks well, and a war who can't tank to save his own life.

    As for the enmity of pld af, they can fix that easily enough by adjusting the enmity each piece of AF has, I suspect that there will be some more adjustments on the devs part.
    (1)
    Last edited by Vanguard319; 05-25-2012 at 12:09 PM.