Quote Originally Posted by Kiara View Post

What's funny/sad is that of all the archetypal roles and Square trying to fill those roles, the Paladin is the most basic "Tank" Role (the ROCK / WALL that the party can rely on to just take a beating and keep on going and draw hate well) that's usually easiest to get right. Instead they're tiptoeing around the fundamental ways to really FIX Paladin and giving us tiny "tweaks" here and there.

I hope we get a Dev Response on this.
It's kind of funny though, even with rock wall archtypes they had capability to do decent damage in Final Fantasy games and most other MMO's and RPG's out there, and SE seems reluctant to try it with PLD/GLA though they're designing all it's game mechanics to work with a damage = hate mentality.