Quote Originally Posted by Starkbeaumont View Post
question is: what do ppl really want pld to be? shall it put out more dmg to be able to be on par with war when it comes to speed runs and "effeciency"? or shall it generate more enmity and mitigate more dmg so other jobs can do more dmg without needing to worry about drawing hate?
i prefer the later, but i guess it's hard to accomplish with limited abilities and most of current endgame content.
In my opinion WAR should stay as it is where it's a viable job for tanking but requires much more healing and coordination.
Where, PLD should be like a brick wall when it comes to tanking. It should hold hate way better than WAR and be able to generate hate on multiple targets quickly with abilities instead of damage.
I guess I'd like PLD to be a safe option for parties that are learning the game also since it would be hard to kill.
Personally, I'm not concerned with the damage PLD does or will ever do at all. I'm concerned with the damage it takes.