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  1. #3
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Example abilities could include:

    - A technique that mitigates physical damage sustained by the party by 10-20% for a given duration.

    - A matching technique that mitigates magical damage sustained by the party instead.

    These techniques could ignore the Paladin themselves, and only be applicable to the party members, thereby maintaining a degree of difficulty in keeping the tank up, whilst making it safe for close-range damage dealers to cut loose. Costs for such an ability could include: MP/tic upkeep, akin to avatar perpetuation, TP/tic upkeep, reduction in the Paladin's damage output %, or some other arbitrary cost. Could even get fancy, and call them stances. :3

    - An ability to reduce the physical defense, or magical resistance, of enemies in range of the Paladin.

    - An ability to reduce the critical hit evasion of the Paladin's target.

    I am sure that other abilities could be thought up by people more creative than I. (O.o) These are but a few stray thoughts running through my head at the moment.
    (2)
    Last edited by Eagleheart; 05-25-2012 at 02:51 AM.