Quote Originally Posted by CelestiCer View Post
I don't even understand the problem myself.
You know, I am right there with you in not really knowing the problem. None of SE excuses panned out or were really remotely true...

So in reflection to that, I fully admit my comments about Tsubame-Gaeshi were coming from a place of trying to solve a SE problem that I am not even sure is the correct approach in the first place, let alone a real issue.

For clarity, I am fine with Tsubame-Gaeshi, I just find the mechanic of doubling up on the finisher as being not terribly inspired. So if the cause of the 6.1 changes was damage variance I personally wouldn't mind it coming out of Tsubame-Gaeshi (at least not nearly as much as Kaiten's removal).

But that said, I don't even care about the damage variance at all in the first place, so if SE could be convinced that its not an issue, then just revert back to 6.08 and we're all good!


But if damage variance is a problem, I'd like something like (obviously tuned to not be OP, but I don't have the numbers so maybe silly daydreaming...) but revert 6.08 back to what was, and then use current Kaeshi damage and spread it out over our kit. Rather then be straight damage like Goken and Setsugekka provides, (and kaeshi: Higanbana being virtually pointless) provide a haste buff, provide a AoE version of Higanbana, or have some other Kaeshi effect that would lead into and assist the next rotation cycle in some meaningful way. That way not only would we smooth out our damage peaks, but would also save midare/kaiten damage peaks...

But I dunno, maybe I am off base on the above idea and honestly... just getting 6.08 back would solve the problems without having to be creative about it or introducing new problems to the current situation.