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  1. #11
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vencio View Post
    We have a history I can tell,

    I am glad,

    More delighted how relentless these posts keeps coming about,

    In truth, it’s increasingly becoming far entertaining
    lol. Glad we are both getting a kick out of your silly behavior. You seem to work harder then SAM players in keeping our posts relevant.


    Do you have anything to actually contribute to the OP's points? Or you were just going through your routine thread updates just to make sure others knew you were discontent with others being discontent?



    To actually the OP's point and not let silly, pointless posts derail a discussion:
    Personally, I find Tsubame-Gaeshi to actually be part of the current problem SAM is experiencing... (just basing this conclusion off the SE excuse of removing kaiten due to lopsided damage output).

    Effectively Tsubame-Gaeshi and Ogi are both in the theme of keeping most of SAM damage to just a few select moves, which is what lead to the damage variance SE was insisting on the reason they made the 6.1 change in the first place.

    That all stated, your ideas are creative and interesting... But I personally believe if they want to tackle the damage variance issue, it would be best to add the potency back to midare and other iaijutsu moves... but make the Tsubame-Gaeshi moves more aimed at aiding/giving flavor to the next cycle through the SAM rotation rather then be a 2nd big hit.

    - this entirely is stated in the interest in keeping strong Kaiten enhanced midares, rather then having two identical moves that are halved in damage.

    Guess what I am stating in a simpler way is: I rather have 1 or 2 sets of strong finishers (1 Iaijutsu and 1 oGCD), rather then have more which damage needs to be spread thin across.


    I certainly agree with Tsubame-Gaeshi being pretty boring as well. And regardless of all else, Kaeshi: Higanbana has needed a meaningful change since its inception...
    (4)
    Last edited by FrogBiscuit; 05-14-2022 at 04:15 AM.

  2. #12
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by FrogBiscuit View Post
    Personally, I find Tsubame-Gaeshi to actually be part of the current problem SAM is experiencing...
    I don't even understand the problem myself. In terms of I guess " color numbers " if you will, I just constantly am trying to out perform myself. But, optimization is something I rarely delve into and thus I don't understand any of it. Like synced raid buffs and pot times and crit comps and burst windows etc. " I can clear content, what's the problem? " i.e i am kinda dumb on that.

    Though I did daydream about how much more space was required for this issue that Square I thought had with needing more room for x y z more skills to upgrade Samurai and all these restrictive actions need to go. They removed Kaiten, I got royally pissed off and got angy dream, that i described in the previous post in vivid detail somehow =u=.

    I don't know what Square has in store for SAM, but I am quite worried if they want to remove more of our skill-kit, and give us in return something more simplistic, less satisfying, and dumbed down.
    (3)
    Last edited by CelestiCer; 05-14-2022 at 04:55 AM.

  3. #13
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    I don't even understand the problem myself.
    You know, I am right there with you in not really knowing the problem. None of SE excuses panned out or were really remotely true...

    So in reflection to that, I fully admit my comments about Tsubame-Gaeshi were coming from a place of trying to solve a SE problem that I am not even sure is the correct approach in the first place, let alone a real issue.

    For clarity, I am fine with Tsubame-Gaeshi, I just find the mechanic of doubling up on the finisher as being not terribly inspired. So if the cause of the 6.1 changes was damage variance I personally wouldn't mind it coming out of Tsubame-Gaeshi (at least not nearly as much as Kaiten's removal).

    But that said, I don't even care about the damage variance at all in the first place, so if SE could be convinced that its not an issue, then just revert back to 6.08 and we're all good!


    But if damage variance is a problem, I'd like something like (obviously tuned to not be OP, but I don't have the numbers so maybe silly daydreaming...) but revert 6.08 back to what was, and then use current Kaeshi damage and spread it out over our kit. Rather then be straight damage like Goken and Setsugekka provides, (and kaeshi: Higanbana being virtually pointless) provide a haste buff, provide a AoE version of Higanbana, or have some other Kaeshi effect that would lead into and assist the next rotation cycle in some meaningful way. That way not only would we smooth out our damage peaks, but would also save midare/kaiten damage peaks...

    But I dunno, maybe I am off base on the above idea and honestly... just getting 6.08 back would solve the problems without having to be creative about it or introducing new problems to the current situation.
    (5)

  4. #14
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    Gonna continue shilling for consolidating the Shoha abilities into Shinten/Kyuten. Sword mediation stacks powerup Shinten into Shoha. It creates a feedback loop where we use Kenki to power-up Iaijutsus and Iaijutsus gives us sword meditation stacks to power-up our Kenki dump (Shinten into Shoha). Also works that Kyuten and Shoha 2 are circular AOEs.
    (2)

  5. #15
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SiriusBreeze View Post
    Gonna continue shilling for consolidating the Shoha abilities into Shinten/Kyuten. Sword mediation stacks powerup Shinten into Shoha. It creates a feedback loop where we use Kenki to power-up Iaijutsus and Iaijutsus gives us sword meditation stacks to power-up our Kenki dump (Shinten into Shoha). Also works that Kyuten and Shoha 2 are circular AOEs.
    I would love for Meditation to blend into the overall kit more. I've been parroting the idea of making Shinten/Kyuten transform based on status procs like Ikishoten turning them into Senei/Guren or Meditation turning them into Shoha 1 and 2. I also even considering making a button just for Meditation similar to the Iaijutsu with Sen.

    Just... something along these kinds of consolidations is all I would want as a change to SAM since ShB. Damage has always been fine. It flowed nicely and felt flexible. But everything after the introduction in SB has felt tacked on. Tsubame-gaeshi is nice, but its really annoying when I finish an entire rotation and have 8 to 14 seconds left before its off cooldown. That was an issue I always had in ShB, so I'd wait doing nothing to make use of my second Midare.

    Now it has 2 charges and I can just pool the second charge for emergencies or something along with Meikyo. Good QoL, but I'm probably playing wrong by not using both.

    And then, Kaiten being taken away, it all just feels like there's a big long gap of nothing between my GCDs and iai, even if I use Shinten. It feels like a broken staccato now instead of a steady stream of melodies.
    (1)

  6. #16
    Player
    ildranor's Avatar
    Join Date
    Apr 2022
    Posts
    13
    Character
    Ildranor Syvero
    World
    Twintania
    Main Class
    Samurai Lv 90
    nice idea's but i listen to this. i have this idea right. what if, they make an ability that buffs your next weapon skill dmg by, i dont know, say 50%. then they can make it cost kenki so you dont have to spamm shiten all the time. they can call it something like kaiten.

    i donno, i am no game dev but if you ask me SAM would be almost perfect job if they just add an ability like this.
    (7)

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