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  1. #9
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vencio View Post
    We have a history I can tell,

    I am glad,

    More delighted how relentless these posts keeps coming about,

    In truth, it’s increasingly becoming far entertaining
    lol. Glad we are both getting a kick out of your silly behavior. You seem to work harder then SAM players in keeping our posts relevant.


    Do you have anything to actually contribute to the OP's points? Or you were just going through your routine thread updates just to make sure others knew you were discontent with others being discontent?



    To actually the OP's point and not let silly, pointless posts derail a discussion:
    Personally, I find Tsubame-Gaeshi to actually be part of the current problem SAM is experiencing... (just basing this conclusion off the SE excuse of removing kaiten due to lopsided damage output).

    Effectively Tsubame-Gaeshi and Ogi are both in the theme of keeping most of SAM damage to just a few select moves, which is what lead to the damage variance SE was insisting on the reason they made the 6.1 change in the first place.

    That all stated, your ideas are creative and interesting... But I personally believe if they want to tackle the damage variance issue, it would be best to add the potency back to midare and other iaijutsu moves... but make the Tsubame-Gaeshi moves more aimed at aiding/giving flavor to the next cycle through the SAM rotation rather then be a 2nd big hit.

    - this entirely is stated in the interest in keeping strong Kaiten enhanced midares, rather then having two identical moves that are halved in damage.

    Guess what I am stating in a simpler way is: I rather have 1 or 2 sets of strong finishers (1 Iaijutsu and 1 oGCD), rather then have more which damage needs to be spread thin across.


    I certainly agree with Tsubame-Gaeshi being pretty boring as well. And regardless of all else, Kaeshi: Higanbana has needed a meaningful change since its inception...
    (4)
    Last edited by FrogBiscuit; 05-14-2022 at 04:15 AM.

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