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  1. #1
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90

    Hot Take Inside: Remove raidwide buffs (2m) to explore new job design

    (PART 1: Job Definitions)
    The raidbuff window is probably the most restrictive element in this game. Even though jobs can build and burst at different rates, it's always optimal to have your highest burst phase at 2m, and with the change to Mug, it's abundantly clear that they're continuing to go down this path that forces a 20 sec burst -> 1:40 downtime.

    So I have a suggestion. Burn them all.

    Jobs bursting at their own intervals, though perhaps harder to balance, will make combat much more engaging for a variety of reasons for nearly all players involved.

    I'll define a couple ground rule desires before we get into it:

    - Dynamic Burst jobs - these jobs, like current BLM for the most part, have consistent damage output throughout the fight whose timings are almost entirely dependent on SpS. Black Mage can shift their GCDs to cover movement and react to procs.
    - Personal Buff Window/Selfish Burst jobs - these jobs have set intervals where abilities or personal buffs come off cooldown (45 sec, 60, 90, etc) in an otherwise static rotation. These jobs are the most similar to today's job design, but each job having a different burst window timing might open up ideas laid out ahead
    - Proc Jobs - these jobs are mainly proc focused, and their windows might shift due to RNG. They should still be powerful enough without variance, but the variance could add to their rotations.
    - Support Jobs - jobs like AST and DNC that provide buffs to other party members might be in one of the other categories for their own burst windows, but their main draw (and difficulty curve) is understanding and optimizing around other players' burst windows.
    (23)
    Last edited by RaevusAstra; 05-07-2022 at 01:15 AM.