I know, tons of threads already complaining about this stuff and kaiten all that, but I was thinking and had a few ideas come to my head that would get rid of the double iajutsu being such a boring ability alongside bringing back kaiten. Not linked together mind you, just an idea they could toss in while adding it back, since they want to improve the class... apparently.
First off, all of the follow-up iajutsus from Tsubame-Gaeshi get changed to unique attacks with their own animations and effects.
- Kaeshi: Higanbana does a small amount of upfront potency, and if it is used on a target who is affected by a higanbana DoT, it spreads that DoT to all enemies near it with reduced potency. Also change the animation so the player is actually drawing the sword for the followup, preferrably in a similar stance to what you do for the first higanbana.
- Kaeshi: Goken acts as a gap closer and will do a circular AOE centered on the target, or on the user after the gap closer part of it (but I don't know if the server ticks or the code can handle this so on target is simpler). Also change the animation so that the user does a sweeping or cirular attack as the followup, maybe follow it with wirling blade particle effects or something equally "flashy" trailing behind the strike. Maybe something to do with wind to better reflect the elemental/spellbade part of the samurai lore? And the gap closing part is to put you back in range for your normal AOE skills as of 6.0. Circles and all that. Of course this would require Tenka Goken being a cone again to make sense.
- Kaeshi: Setsugekka is still just another big hit, but with a unique animation. Perhaps an overhead strike with a lot of power behind it and sfx akin to those used for ogi namikiri.
Just an idea to make kaeshi/doitagainlol that's a rather lackluster part of the kit have some more flair to it, is all. And maybe have the potency of the followup attack be boosted if you used kaiten to boost the first one, too? To encourage consistency and all.