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  1. #1
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80

    Yet another SAM tweaks suggestion.

    I know, tons of threads already complaining about this stuff and kaiten all that, but I was thinking and had a few ideas come to my head that would get rid of the double iajutsu being such a boring ability alongside bringing back kaiten. Not linked together mind you, just an idea they could toss in while adding it back, since they want to improve the class... apparently.

    First off, all of the follow-up iajutsus from Tsubame-Gaeshi get changed to unique attacks with their own animations and effects.
    1. Kaeshi: Higanbana does a small amount of upfront potency, and if it is used on a target who is affected by a higanbana DoT, it spreads that DoT to all enemies near it with reduced potency. Also change the animation so the player is actually drawing the sword for the followup, preferrably in a similar stance to what you do for the first higanbana.
    2. Kaeshi: Goken acts as a gap closer and will do a circular AOE centered on the target, or on the user after the gap closer part of it (but I don't know if the server ticks or the code can handle this so on target is simpler). Also change the animation so that the user does a sweeping or cirular attack as the followup, maybe follow it with wirling blade particle effects or something equally "flashy" trailing behind the strike. Maybe something to do with wind to better reflect the elemental/spellbade part of the samurai lore? And the gap closing part is to put you back in range for your normal AOE skills as of 6.0. Circles and all that. Of course this would require Tenka Goken being a cone again to make sense.
    3. Kaeshi: Setsugekka is still just another big hit, but with a unique animation. Perhaps an overhead strike with a lot of power behind it and sfx akin to those used for ogi namikiri.

    Just an idea to make kaeshi/doitagainlol that's a rather lackluster part of the kit have some more flair to it, is all. And maybe have the potency of the followup attack be boosted if you used kaiten to boost the first one, too? To encourage consistency and all.
    (4)
    Last edited by Laphicet; 05-13-2022 at 05:41 AM.

  2. #2
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Laphicet View Post
    I know, tons of threads already complaining about this stuff and kaiten all that, but I was thinking and had a few ideas come to my head that would get rid of the double iajutsu being such a boring ability alongside bringing back kaiten. Not linked together mind you, just an idea they could toss in while adding it back, since they want to improve the class... apparently.

    First off, all of the follow-up iajutsus from Tsubame-Gaeshi get changed to unique attacks with their own animations and effects.
    1. Kaeshi: Higanbana does a small amount of upfront potency, and if it is used on a target who is affected by a higanbana DoT, it spreads that DoT to all enemies near it with reduced potency. Also change the animation so the player is actually drawing the sword for the followup, preferrably in a similar stance to what you do for the first higanbana.
    2. Kaeshi: Goken acts as a gap closer and will do a circular AOE centered on the target, or on the user after the gap closer part of it (but I don't know if the server ticks or the code can handle this so on target is simpler). Also change the animation so that the user does a sweeping or cirular attack as the followup, maybe follow it with wirling blade particle effects or something equally "flashy" trailing behind the strike. Maybe something to do with wind to better reflect the elemental/spellbade part of the samurai lore? And the gap closing part is to put you back in range for your normal AOE skills as of 6.0. Circles and all that. Of course this would require Tenka Goken being a cone again to make sense.
    3. Kaeshi: Setsugekka is still just another big hit, but with a unique animation. Perhaps an overhead strike with a lot of power behind it and sfx akin to those used for ogi namikiri.

    Just an idea to make kaeshi/doitagainlol that's a rather lackluster part of the kit have some more flair to it, is all. And maybe have the potency of the followup attack be boosted if you used kaiten to boost the first one, too? To encourage consistency and all.
    *Looks at my character name* Why do you hate me so? :P

    But seriously, giving different identities for the Tsubame-gaeshi versions of Iaijutsus seem interesting, but also this is SE we are talking about. This dev team seems incapable of not ruining jobs or comprehension of any sort apparently, so I am scared they will see this suggestion and go "Oh, let's remove all of them and replace it with Gekko and Kasha ".
    (3)

  3. #3
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    405
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Still doesn't change fact that kaeshi bana will be useless ability (like do even mobs in dungeon packs will live long enough for that dot damage and -1 gaeshi charge to be worth). I would rather want kaeshi bana changed to separate ability with 60s cooldown that just converts current bana dot into non crit/dh damage so atleast sam could press more buttons in ultimates with tons of intermissions.
    (1)

  4. #4
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Specific Skill changes? The problem I guess from Tsubame-gaeshi is that it states
    • Repeats the previously executed Iaijutsu with increased potency.
    Feels great with Midare Setsugekka and Tenka Goken,... well when it still was a cone for me.... but by design it makes Kaeshi: Higanbana near inapplicable.

    I did daydream about changes like
    • Tsubame-gaeshi button removed and the charges moved to Iaijutsu
    • Iaijutsu casts consume the charges in the same way Tsubame-gaeshi does
    • A charge will automaticlaly cast a amplified version of an Iaijutsu skill
    • Cast time of repeated skill will be fast
    • Kaeshi: Higanbana will consume Higanbana DoT on target to apply an amplified DoT
    In my dream basically the cast time of say Midare Setsugekka and Kaeshi: Setsugekka will be casted back to back, it will only have the same animation cast time as Midare Setsugekka.

    But then I somehow got angry at myself cause it simplified pressing variation of buttons and also just pressing less buttons to see more affects it will feel less satisfying maybe? and will I be complicit to changing how Samurai plays this heavily?

    I woke up and then realized I dreamed about literally being angry arguing with myself in my dream :| .... what?


    Above all else... I just want 6.08 SAM to return, I enjoyed it then and now I can't enjoy Post 6.1 SAM. That's about the extend of changes I would like to see and about around the only one that matters to me mostly.
    (2)

  5. #5
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Just stop please.

    We have already more than enough posts over flooding about the third party program issue,

    An announcement may be happening probably some time next week
    (0)

  6. #6
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vencio View Post
    Just stop please.

    We have already more than enough posts over flooding about the third party program issue,

    An announcement may be happening probably some time next week
    Here's a better idea: stop replying to threads you hate so much and want to shut down. Or don't and keep bumping them and someone will rebut you and bump it in turn. Works either way.
    (5)

  7. #7
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Fair enough,

    It all amounts to the same result after all
    (0)

  8. #8
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AsiTsurugi View Post
    Here's a better idea: stop replying to threads you hate so much and want to shut down. Or don't and keep bumping them and someone will rebut you and bump it in turn. Works either way.
    Or we can simply ignore the people that get overly worked up and emotional over other people's posts and just be happy with the unconscious bump. Its clear at this point, their most driving desire is to simply inject with their own ironic complaining and no amount of illustrating how silly and hypocritical their posts are, they will continue to happen.

    All the SAM community should really care about is that the topic remains active and prevented from slipping into quiet acceptance. Probably more important for the more informative posts (if SE even reads anything in these forums) stay up top. But at this point, if Vencio wants to insist in keeping SAM posts near the top... I'm not going to argue.
    (5)
    Last edited by FrogBiscuit; 05-14-2022 at 03:12 AM.

  9. #9
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    We have a history I can tell,

    I am glad,

    More delighted how relentless these posts keeps coming about,

    In truth, it’s increasingly becoming far entertaining
    (0)

  10. #10
    Player
    NakanoTEA's Avatar
    Join Date
    May 2022
    Posts
    15
    Character
    Micu Padron
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    That are some good suggestions, with the return of Kaiten and a few tweaks SAM can be great again.
    (3)

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