Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 52
  1. #11
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DiaDeem View Post
    Yoshi literally just said this...


    Also, here's the PS3 HUD. In case you believe they've never improved the Vanilla UI before:
    This....Basically looks like the current HUD. Everything is smooshed together because of the low resolution, but ultimately I don't see anything significantly different as far as combat information goes.
    (3)

  2. #12
    Player
    Saranade's Avatar
    Join Date
    May 2019
    Posts
    126
    Character
    Sara Nade
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DiaDeem View Post
    Yoshi literally just said this...


    Also, here's the PS3 HUD. In case you believe they've never improved the Vanilla UI before:
    I love how you and I both had to post this twice in this discussion. LOL
    (1)

  3. #13
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    It's sad people are so adamant about the need to use Addons/Mods, how sad is it that people need these to do end-game content.
    (2)

  4. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,616
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saranade View Post
    Here is an easy pill to swallow - "Indeed, we’ve only released duties that we have proven can be beaten with the game’s standard features." - Yoshi P.
    Except this statement simply isn't true because a truly vanilla experience means not using ACT whatsoever. This, in turn, means you can't maximize your DPS for something like Dragonsong where the enrage is so tight a single DPS death can be the difference between getting passed Estinien or wiping to Revenge of the Horde. And this is from high level players pumping out as much damage as possible. Which they only know how to do because of the aforementioned third party program and a website to parse that data.

    Quote Originally Posted by Saranade View Post
    Okay, here is another easy pill to swallow: "We believe that people use the aforementioned tools to expand the HUD and display more information because they feel that existing functions are insufficient for tackling high-end duties. In recognition of this, we intend to review the most prominent tools, and in order to discourage their use, endeavor to enhance the functionality of the HUD. Though it will take some time, we're determined to make it happen─not least for the benefit of those who play on consoles." - Yoshi P.
    Living Dead: Six years
    Blood Weapon: Four years
    Afflatus Lilies: Two years in Stormblood, and another five months in Endwalker after they screwed them up, again.
    Monk changes: Six years, followed by an additional year of completely overhauling the job
    Machinst: Despite three separate buffs in Endwalker alone, it's still the weakest DPS in the entire game. And it's been among the worst since late Stormblood
    Healers: Three years now and counting since the entire role was lobotomized. Or to borrow your dismissive responses: "Just do Ultimate " - Yoshi P

    Forgive me if I'm not holding my breath on how long it'll take for them to actually implement any of these plugins. If they even do so properly. Keep in mind, we're still limited to five waymarker presets when a plugin can offer hundreds.
    (10)
    Last edited by ForteNightshade; 05-13-2022 at 05:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #15
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by HolyReign View Post
    It's sad people are so adamant about the need to use Addons/Mods, how sad is it that people need these to do end-game content.
    It's not needed, have you even cleared a tier.
    (3)

  6. #16
    Player
    dan_alexandre's Avatar
    Join Date
    Jan 2022
    Posts
    20
    Character
    Dan Koryusai
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HolyReign View Post
    It's sad people are so adamant about the need to use Addons/Mods, how sad is it that people need these to do end-game content.
    They really don't need to nor anyone is defending they should in this thread. I am however regretting even starting the thread because not only a few threads already exist as well people just distort things.
    (2)

  7. #17
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HolyReign View Post
    It's sad people are so adamant about the need to use Addons/Mods, how sad is it that people need these to do end-game content.
    You don’t need them. That this argument keeps being thrown around highlights how little those wielding it understand what pro-add-on players are even saying in the first place. Either they aren’t reading or they are choosing not to because of “reasons”.

    No one that has proclaimed support for third-party programs of ANY KIND (read: all plug-ins are different; not all of them are blatant cheats/botting scripts; some are literally just calculators or UI modifications or shaders) has claimed that any of them were needed to clear high-end content; instead, some raiders desire to have additional avenues of feedback that the game does not offer while doing said content. This could be as simple as wanting vanilla ACT to wanting something more like Cactbot or Trig.

    Quote Originally Posted by dan_alexandre View Post
    They really don't need to nor anyone is defending they should in this thread. I am however regretting even starting the thread because not only a few threads already exist as well people just distort things.
    Unfortunately, that is all too common on here when you bring up things like third-party programs. There are 100~200+ page threads on parsers alone that span years where people just deliberately misconstrue arguments/erect strawmans at every possible chance.
    (5)
    Last edited by HyoMinPark; 05-13-2022 at 04:12 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #18
    Player
    dan_alexandre's Avatar
    Join Date
    Jan 2022
    Posts
    20
    Character
    Dan Koryusai
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except this statement simply isn't true because a truly vanilla experience means not using ACT whatsoever. This, in turn, means you can't maximize your DPS for something like Dragonsong where the enrage is so tight a single DPS death can be the difference between getting passed Estinien or wiping to Revenge of the Horde. And this is from high level players pumping out as much damage as possible. Which they only know how to do because of the aforementioned third party program and a website to parse that data.
    They said they have proven it can be cleared internally, I don't know how they approached it however.. it is possible that they went phase by phase instead of doing the whole fight in a row. That said.. isn't it because people got so much better due to such things that they saw the need to make something this hard? I'm sure they took into account how people cleared previous ultimates while designing this one. They also take into account people on consoles.

    It just may be insanely hard but since they claimed for it to be clearable and proved it to themselves.. I don't think you can claim it is impossible nor that mods are absolutely necessary.

    Edit:
    Let's imagine they messed up and that mods are indeed necessary to clear Dragonsong ultimate, in that case it would be a design flaw and the fight would need to be nerfed in one way or another. In such situation what you should be asking for would be the nerf, possibly UI enhancements as well. Never mods.

    I feel you on how hard it can be to track some things in the current state, I am hopeful that whatever they do to the UI will help on that regard.
    (0)
    Last edited by dan_alexandre; 05-13-2022 at 04:26 AM.

  9. #19
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by dan_alexandre View Post
    They said they have proven it can be cleared internally, I don't know how they approached it however.. it is possible that they went phase by phase instead of doing the whole fight in a row. That said.. isn't it because people got so much better due to such things that they saw the need to make something this hard? I'm sure they took into account how people cleared previous ultimates while designing this one. They also take into account people on consoles.

    It just may be insanely hard but since they claimed for it to be clearable and proved it to themselves.. I don't think you can claim it is impossible nor that mods are absolutely necessary.

    Edit:
    Let's imagine they messed up and that mods are indeed necessary to clear Dragonsong ultimate, in that case it would be a design flaw and the fight would need to be nerfed in one way or another. In such situation what you should be asking for would be the nerf, possibly UI enhancements as well. Never mods.
    The devs have their own version of measuring damage if that's what you're wondering, and their own tools obviously to keep track on what happened. I'd believe it'd be done phase by phase else it'd take incredibly long. But it could also be how they've known before hand and it could be all in 1 go, making tweaks along the way. Or both in some form.

    I never kept track on it being people asking for it to be harder but I somehow vaguely remember Ultimate was were devs go ham on mechanics and push the game to the limit while making it still possible.
    (1)

  10. #20
    Player
    dan_alexandre's Avatar
    Join Date
    Jan 2022
    Posts
    20
    Character
    Dan Koryusai
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Inanegrain View Post
    The devs have their own version of measuring damage if that's what you're wondering, and their own tools obviously to keep track on what happened. I'd believe it'd be done phase by phase else it'd take incredibly long. But it could also be how they've known before hand and it could be all in 1 go, making tweaks along the way. Or both in some form.

    I never kept track on it being people asking for it to be harder but I somehow vaguely remember Ultimate was were devs go ham on mechanics and push the game to the limit while making it still possible.
    I don't think it's necessarily people asking for it to be harder but instead them noticing how fast people clear previous high end content (or not) and then creating new content with that in mind, imagine a crazy world in that the community had cleared TEA in one day (crazy i know), wouldn't they then just go even crazier on difficulty than what we have now if that had happened? That's my view on it.
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast