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  1. #1
    Player
    DiaDeem's Avatar
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    Jan 2014
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    Ul'Dah
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    1,718
    Character
    Vivian Rysto
    World
    Leviathan
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    Scholar Lv 100
    Quote Originally Posted by dan_alexandre View Post
    why not try to improve things further?
    Yoshi literally just said this...


    Also, here's the PS3 HUD. In case you believe they've never improved the Vanilla UI before:
    (0)

  2. #2
    Player
    dan_alexandre's Avatar
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    Jan 2022
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    Dan Koryusai
    World
    Lich
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    Black Mage Lv 100
    Seen it DiaDeem, another person already had referenced it and I even gave example of another improvement they've made with the conditional enhancements in one of the replies. You may have missed a few replies or points made in this thread. That said, I'm glad and hopeful that they make good changes in UI department
    (1)

  3. #3
    Player
    EnnCee's Avatar
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    Aug 2015
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    Evangellin Thorn
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    Midgardsormr
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    Scholar Lv 90
    it becomes very apparent that folks on the forums just like to gas on...whatever <goes back to trying to level without the MSQ boost>
    (0)

  4. #4
    Player
    Klytania's Avatar
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    May 2022
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    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DiaDeem View Post
    Yoshi literally just said this...


    Also, here's the PS3 HUD. In case you believe they've never improved the Vanilla UI before:
    This....Basically looks like the current HUD. Everything is smooshed together because of the low resolution, but ultimately I don't see anything significantly different as far as combat information goes.
    (3)

  5. #5
    Player
    DiaDeem's Avatar
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    Jan 2014
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    Ul'Dah
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    Vivian Rysto
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    Leviathan
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    Scholar Lv 100
    Quote Originally Posted by Klytania View Post
    This....Basically looks like the current HUD. Everything is smooshed together because of the low resolution, but ultimately I don't see anything significantly different as far as combat information goes.
    You couldn't move, add or change anything. What you see there is exactly all you got. We shouldn't take for granted how flexible the HUD has become.
    I hope it'll continue to improve even more now that they'll look into the more popular mods for an even better HUD experience.
    (0)

  6. #6
    Player
    dan_alexandre's Avatar
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    Jan 2022
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    Dan Koryusai
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    Lich
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    Black Mage Lv 100
    Quote Originally Posted by DiaDeem View Post
    You couldn't move, add or change anything. What you see there is exactly all you got. We shouldn't take for granted how flexible the HUD has become.
    I hope it'll continue to improve even more now that they'll look into the more popular mods for an even better HUD experience.
    I hear you, I think they just have been prioritizing other parts of the game (as they should) but as result in the recent few years there has been very little done to the UI, so when people start promoting addon functionality by streaming with addons, it's only normal to take notice of what further could've been done and wanting some of that customization as it seems there's some nice QoL stuff out there.

    Am glad that Yoshi-P did say that they'd look into some of it to implement it ingame, so if anything positive came out of this mess it would be that the game is going to have further improvements that perhaps would either not happen or would happen much later.
    (1)
    Last edited by dan_alexandre; 05-13-2022 at 05:55 PM.

  7. #7
    Player
    Saranade's Avatar
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    May 2019
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    126
    Character
    Sara Nade
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DiaDeem View Post
    Yoshi literally just said this...


    Also, here's the PS3 HUD. In case you believe they've never improved the Vanilla UI before:
    I love how you and I both had to post this twice in this discussion. LOL
    (1)

  8. #8
    Player
    dan_alexandre's Avatar
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    Jan 2022
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    Dan Koryusai
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    Lich
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    Black Mage Lv 100
    Agreed in the sense that both ToS and Yoshida always were "no third party", but as Yoshida said it's a line that is hard to draw. My suggestion above about the ToS would make it easier for devs, it would also shut up anyone going about how things are not clear enough and is a realistic approach.

    The fact that Yoshida is actually commenting that they'll improve the UI is great, were you somehow in the impression I was against it or that I want mods to replace the UI? I think you're either not reading or you are interpreting what I am writing in such a messed up way, it's the lack of development in the UI that partially caused this situation.

    I'm not saying that just because the game doesn't have something people should mod it, especially if against the ToS. I'm suggesting how this can be approached from the dev side to end this mess, which I would imagine you'd want to?
    (1)

  9. #9
    Player
    Packetdancer's Avatar
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    Oct 2019
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    Gridania
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    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by dan_alexandre View Post
    Seen so much on this already, it's in every feed and since this is the correct place for feedback to SE:
    While it kind-of is, the community team have mentioned before that they tend to pay attention to single, large threads on a topic; those get noted by the forum software and are more likely to get mod attention (and to potentially be forwarded to the devs).

    That doesn't mean you can't make a thread on it, obviously; it's just a note to be aware that when we've got 10 different threads on it, it's a lot less likely to get noted and actually reach the devs than if we just have one big one.

    Quote Originally Posted by dan_alexandre View Post
    ToS and enforcement has issues, I understand not wanting to create list of what's allowed but it's so unclear at the moment what's ok and what isn't I think something like the below could be realistically done(Just an example):
    As much as I'd like some clarity on this as a player -- specifically, as a shader author who likes doing things like using shaders to turn the game into an oil painting or a pencil sketch, to get creative shots in GPose -- I have to admit that were I in their shoes I would be exceedingly hesitant to start naming explicit exceptions. People are creative, and will use any wiggle room in a ToS to try to find loopholes.

    Say that in-game overlays which provide additional UI are allowed when they facilitate voice communication? Someone will find a way to make a modified version of Discord that links up with Cactbot or something similar, and then claim that since it facilitates voice communication it's not a violation of ToS. (No, really. Someone will.)

    Or they'll try to argue that since the game has has visual tells for mechanics -- e.g. things you see on-screen -- having a plaintext readout of a mechanic is not adding "information not available in the base game".

    Being specific in the ToS is a recipe for having to constantly rewrite and revise your ToS to account for new and creative ways people have found to obey a strict (and opportunistic) reading of the letter of the law while violating the spirit of it. Being overly broad is frustrating to players because it leaves people wondering what exactly will or won't be enforced, but it also gives the company a lot more flexibility in what they enforce it against; they can (theoretically) look at each situation and decide if it merits it.

    That said, they had previously said (some years back) in a thread on this forum that they'd turn a blind eye to aesthetic-only modifications (like ReShade/GShade), and had mentioned that usability mods that improved UI were a very low priority for any sort of ToS enforcement... but now they do seem to be making the latter a ToS enforcement priority. So I do agree that it'd be nice to have some clarification (though it's probably safe to assume that clarification would be "just don't do it where anyone can see, or if it'll make a problem for people gameplay-wise").

    I just don't think we're likely to get it... and were I in their shoes, I'd be really reluctant to give it.
    (3)

  10. #10
    Player
    dan_alexandre's Avatar
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    Jan 2022
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    Dan Koryusai
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    Lich
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    Black Mage Lv 100
    I see what you're saying Packetdancer, I agree that it is really hard on them to define, the example I was giving has the the exceptions being purposefully vague while providing some guidance. People will just abuse it regardless, your example of automated callouts through voice is a perfect one.. I imagine people may already have done something similar.

    There's never going to be a perfect solution, perhaps my solution is not the best one but is with the intent of mitigating the issue, not completely resolve it as it is impossible to do so.

    Reviewing the threads, I have to agree, I should've not created another and I appreciate you bringing it up. Will keep it in mind for the future, thanks for the insight
    (1)
    Last edited by dan_alexandre; 05-13-2022 at 03:33 AM.

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