Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45
  1. #11
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by threadspool View Post
    Would you consider the LB to be better or worse if the instant kill was removed, but the damage of it was increased and the LB generation was faster?
    It wouldnt make a difference I still would have to get hit and the enemy would have to be bunched up to have a chance

    Let me ask you this what the difference between an enemy with 30k heal die instantly to one with 100% but they have to hit you first to die

    One you die no matter what the other you live if you stop being aggressive AKA skill awareness

    If SAMs LB was faster people would complain even more especially if it did good dmg
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  2. #12
    Player
    threadspool's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    13
    Character
    Sarai Mahin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vatom View Post
    It wouldnt make a difference I still would have to get hit and the enemy would have to be bunched up to have a chance

    Let me ask you this what the difference between an enemy with 30k heal die instantly to one with 100% but they have to hit you first to die

    One you die no matter what the other you live if you stop being aggressive AKA skill awareness

    If SAMs LB was faster people would complain even more especially if it did good dmg
    From the perspective of wider melee DPS balance, SAM is already strong. It deals consistent heavy damage, has good survivability, has two options for crowd control including a stun through Guard, and has three damaging gap closers to effectively chase down opponents. It does not need an instant kill on its LB to further prop it up.

    Let's say that the LB's instant kill was removed, but the base potency was increased to 28000. It would then deal 35000 damage with a Kuzushi proc, nearly as much as Marksman's Spite, and still through Guard. This is more potency than Sky Shatter at its center. Would you then consider SAM to be a weak job with this change?
    (1)

  3. #13
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by threadspool View Post
    BLM

    BLM's role as an AoE powerhouse is diminished by its inability to meaningfully hit multiple targets even under Soul Resonance. A small increase to the radius of Flare and Freeze will help it more readily turn teamfights in its team's favour.
    Increase Flare and Freeze radius to 7y should do the trick.

    The only problem left is Fire. For a heavy setup job, Fire is far less valuable than Ice and doesn't create a distinct choice of using it. White-Black Shift is a very good concept for this.

    If Ice is CC heavy then Fire should be changed to DMG heavy, not pressure, not pad, and definitely not the current Burn. BLM only has 2 Superflares, using Fire is a huge opportunity cost. Astral Warmth stack should increase the potency of the burn, not duration or change entirely to additional burst.
    (2)
    Last edited by Lymberey; 05-13-2022 at 02:47 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  4. #14
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by threadspool View Post
    From the perspective of wider melee DPS balance, SAM is already strong. It deals consistent heavy damage, has good survivability, has two options for crowd control including a stun through Guard, and has three damaging gap closers to effectively chase down opponents. It does not need an instant kill on its LB to further prop it up.

    Let's say that the LB's instant kill was removed, but the base potency was increased to 28000. It would then deal 35000 damage with a Kuzushi proc, nearly as much as Marksman's Spite, and still through Guard. This is more potency than Sky Shatter at its center. Would you then consider SAM to be a weak job with this change?
    This will only turn into two ways if you go this route

    Kill the class if the pot are anything less then 25k
    If we go off your number you might have 1 chance to save yourself but really what player competent would let you have that
    and you will Have more SAMs wiping teams like a DRG trust it wouldnt make much of a difference

    But i understand the issue fully not
    You don't like the I win card SAMs can pull out when you goof and give it to them
    Most likely in 1v1s cause in a party setting they should be melted or only kill like 1 -2 people

    Heres some numebr
    Healer have less then 50k health
    Tanks have 60k health
    Dps 50k - 60k health

    if SAM hit more then one person you they are set up for death if the team is watch all it takes is a simple call out
    Lets say solo they no have I haft you health button do you think dropping 2 heals is gonna save you
    Like I said doesn't make a difference

    But here a solution I think would work maybe I can stop hearing complaints on something so simple
    Turn it into an AOE line (cause its not, SAM only hits whoever is infront of them at the end) but keep the dmg at 20k no buff to the dmg from getting hit just 20k
    and they the cast time is only .5 sec
    Sound busted?
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  5. #15
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Classes that should get a big nerf:

    - RDM (damage, survival)
    - Ninja (survival, mobility)
    - DRG (burst, damage reduction)

    Classes that should get a buff:

    - Dancer (range)
    - Gunbreaker (survival)
    - Bard (damage)

    Overall reworks:

    - MCH no longer should have a chance to 1 hit kill you and as compensation damage should be redistributed to other skills
    - SAM should able to kill only 1 player instant with LB but the rest still damaged and as compensation lower cd of ogi and/or their casttime and/or increased lb aoe range
    - Healers should not be able to heal themselves with their corresponding unique skill and as compensation have a better def CD
    - You should not be able to heal for a GCD after guard runs out to compensate the server tickrate
    - Polymorph should be breakable with Purification
    - Healing increasing effects should not stack
    - Overall the LB of any class should be more visible to the players
    - Monk & RPR should have their LB increased to 1:15 but their normal damage buffed respectively
    - Sprint is now a spell with cooldown that also works in fight/when hit
    - Players afflicted by Nullify status buff should have a obvious visual feedback above their head so you know that
    - LB should not begin to accumulate before the crystal hasn't moved once
    - Heal pots can be picked up even with full health to deny enemies

    As a matter of fact I'd rather like it if they made purify and heal be used automatically like in WoW and instead add 2 more new skills to each class in the future.
    (1)
    Last edited by drtasteyummy; 05-12-2022 at 09:58 PM.

  6. #16
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Frontline BLM is just buggy.
    Superflare won't hit if the target is slightly above or below you so you pretty much can't blast people from atop cliffs or when the terrain is uneven (like in onsal).
    Aetherial Manip can't be used with mouseover macros reliably because if you accidentally hover over an alliance member you will teleport in place (and die 5 microseconds later).

    This will never be fixed unfortunately since it's not a problem in Crystal Conflict.
    (1)

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Why would someone even use FL for job balancing? That was honestly my first question.

    I would estimate at least 505 of the people in FL are hitting random buttons, are just trying out a job for fun, or don't care.

    Those people who have somewhat of a clue about their job are going to appear much stronger as a consequence - add that to likely those same people who can read a map and have better situational awareness, and/or may be with a friend or two- an it's just not going to give you the best best place for balancing.
    (1)

  8. #18
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    I seriously don't understand the obsession with nerfing WHM even more. WHM is already the weakest healer. They deal the lowest damage and have a very weak kit. Polymorph is strong, but you can still move around while imped - there's literally nothing stopping you from just walking around a corner to break LOS or walking to the medpack to heal through the damage. Unless, of course, you were diving like a moron and then got punished for it. But hey, the solution to that is stop being a moron.

    AST Heavy and Bind is way more dangerous than Polymorph. It doesn't matter if you can heal, you can only heal a few times before you run out of mana and if you're in the open and out of mana you're meat for whoever wants you. Balance whines about WHM are the calling card of low skill players, man.

    I don't think there are any really serious balance issues right now. A lot of the issues would be solved by simply switching to Team Ranked, since many classes that seem weak (or strong) right now are only so because of the disorganized mess that is forced solo queuing. I think there are plenty of things that can be tweaked, such as SCH not having 100% uptime on their buff and debuff (because it means they are literally better than AST at buffing), removal of the Chainsaw analysis buff because it's dumb, etc. But there's nothing that's *clearly* broken anymore. WAR was the only real outlier, and they fixed that pretty fast.
    (0)

  9. #19
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gserpent View Post
    I seriously don't understand the obsession with nerfing WHM even more. WHM is already the weakest healer. They deal the lowest damage and have a very weak kit. Polymorph is strong, but you can still move around while imped - there's literally nothing stopping you from just walking around a corner to break LOS or walking to the medpack to heal through the damage. Unless, of course, you were diving like a moron and then got punished for it. But hey, the solution to that is stop being a moron.

    AST Heavy and Bind is way more dangerous than Polymorph. It doesn't matter if you can heal, you can only heal a few times before you run out of mana and if you're in the open and out of mana you're meat for whoever wants you. Balance whines about WHM are the calling card of low skill players, man.

    I don't think there are any really serious balance issues right now. A lot of the issues would be solved by simply switching to Team Ranked, since many classes that seem weak (or strong) right now are only so because of the disorganized mess that is forced solo queuing. I think there are plenty of things that can be tweaked, such as SCH not having 100% uptime on their buff and debuff (because it means they are literally better than AST at buffing), removal of the Chainsaw analysis buff because it's dumb, etc. But there's nothing that's *clearly* broken anymore. WAR was the only real outlier, and they fixed that pretty fast.
    (3)

  10. #20
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    I'm sorry, can you please post something useful instead of a meme?
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread