This is something that can be seen when testing between servers. If connected to a local sever with a low ping (Europe to Eurpe), you can usually weave/double weave OGCDs without clipping. if you're on a higher one (Europe to America) then even something as simple as a weaving an OGCD can sometimes clip.

From my understanding of another website, this is due to the time between when the packet is sent to the server, and the servers response.

If say the server 'tick is every 100ms, if you get in before the 100ms it'll register the action, however, if you hit it at 101ms, you'll have to wait til 200ms for it to register (the times are less than this, but I was giving a very dumbed down version of it)

It's a terrible system which penalises high pings, be that from distance or just poor internet in the area. There is a similar issue if your FPS is low where it has to wait and send the 'tick' to the server once the frame is sent. Theoretically, someone who is East coast on an 'OKish' PC will not benefit as much as someone on the west coast with a good PC