Quote Originally Posted by Aelin_Ashryver View Post
Trick was the same for years but there were also years worth of threads asking for ninja to do more damage and complaining their damage was lower due to trick attack.
indifferent if it changes or stays the same since I just cap ninja at leave it each expansion. But I think all that whining over dps is what caused the change tbh. Or at least partly is why.

After seeing your comment, I took some time to scroll through some pages of older patches, particularly around late Stormblood and the release of 5.1. While I did see a handful of threads requesting that Ninja receive higher personal damage, I also noted that responses within those threads were 50/50 on the matter. I didn't see it raised again after Trick was changed to be 5% instead of 10%.

Even more interesting is the very, very similar tone and phrasing used when discussion the 5.1 changes to Ninja (moving mudras to the GCD, among other things) in comparison to the 6.1 changes. Much concern about Ninja's identity being lost, but at the same time, much more satisfaction. A lot of assertions that Ninja mains were unsatisfied with the changes, but those who played Ninja casually/didn't play Ninja at all were much happier with the changes.

The difference between these two mini-reworks, as far as I can see, is that 5.1 changes fixed something that very literally prevented people from playing the class - reliance on low ping. As a high-ping player myself, I shudder to think of how it would have felt playing Ninja back then. It's not like I don't empathise with the people who felt they were losing the only class that played in that particular manner; no other class to date has played as fast as pre-5.1 Ninja, as far as I'm aware. That said, I also can't disagree with accessibilty in the form of physical letting other players pick up the job.

There are a lot of sentiments both now and back then about "why couldn't people who wanted these changes play another job", which I've personally echoed regarding the Trick/Mug changes. Like pre-5.1 Ninja, there is no other job that plays like it -- a high-buffing melee DPS with many ranged options. However, I find the changes in 5.1 to be much more understandable.


"I can't play this job I like because my ping prevents me from being able to weave" vs "I want to deal more damage on this class" are two very different sentiments in the end. The former I agree with making changes in the sake of, the latter I don't.

At the end of the day, Ninja already dealt a ton of damage. I can only hope that our voices are heard, and that these changes to Trick and Mug are reverted. They're not so all-encompassing that it's impossible; it wouldn't even disrupt Ninja players all that much.

I'd love to see an initiative to encourage players to stop giving a shit about the 'meta', as if it matters for anything beyond World Progging and Speed Kills. Of course, this all is moot given that Ninja already had one of the hardest-hitting abilities in the game in the form of Hyosho Ranryu, and Ninja was already an extremely meta job as of 6.08...

I just don't get it! It was already dealing so much damage! Who thinks it needed more???