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  1. #11
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    833
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by aloneatsea View Post
    I kinda wish I was there to be able to try them, though I know I wouldn't have been able to play the job at all on my 200 ping. It'd definitely ruin my hands, though.
    Oh it was definitely bad at high pings. You'd have to do stuff like Fuma instead of Raiton just so you don't clip. But the job did feel much faster, imo.
    (1)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Trick was the same for years but there were also years worth of threads asking for ninja to do more damage and complaining their damage was lower due to trick attack.
    indifferent if it changes or stays the same since I just cap ninja at leave it each expansion. But I think all that whining over dps is what caused the change tbh. Or at least partly is why.
    Except the change fits neither agenda.

    The problem people had with Trick Attack was its rDPS, causing NIN to feel week in solo or light-party content if balanced for 8-man content. Mug retains that rDPS, so that problem remains.

    Those pissed about losing Trick Attack were most interested in its skill expression and its benefits to others' gameplay by forming a unique(ly frequent) raid buff window. Mug does not retain that unique(ly frequent) raid buff window, so now we've got a new problem atop the old.
    (3)

  3. #13
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Wyssahtyn View Post
    Oh it was definitely bad at high pings. You'd have to do stuff like Fuma instead of Raiton just so you don't clip. But the job did feel much faster, imo.

    Yes, I recall reading about that. Because Fuma benefited from the Slashing debuff, the loss wasn't nearly as great as it would be now, I believe? Well, that and Raijus exist.




    Quote Originally Posted by Shurrikhan View Post
    Except the change fits neither agenda.

    The problem people had with Trick Attack was its rDPS, causing NIN to feel week in solo or light-party content if balanced for 8-man content. Mug retains that rDPS, so that problem remains.

    Those pissed about losing Trick Attack were most interested in its skill expression and its benefits to others' gameplay by forming a unique(ly frequent) raid buff window. Mug does not retain that unique(ly frequent) raid buff window, so now we've got a new problem atop the old.

    I did some math in another thread. The total proportion of NIN's rDPS which is contributed by party buffs has gone from ~8% (with Trick Attack) to ~7% (with Mug). This is a difference of about ~200 rDPS total. Obviously there's a lot variance on either side, because feeding into buffs is very party-dependent, but if the goal was to make Ninja less rDPS dependent, they've only done so by a very small margin. Compare to Monk's Brotherhood, which just barely scratches 6% contribution at the highest level.

    The problem is that they made Ninja buff two-minutes (where most of your damage is coming from) even harder, which means the +5s~ relative to Trick lining up with other raid buffs means even though you're missing the second half of your party buff (the half that comes up at odd-minute intervals instead of just even) your overall damage contribution from Mug is still extremely high.

    They've taken skill expression from every other class, and changed a core aspect of Ninja for little to no perceivable gain. They should revert the changes in 6.2, because this ain't it.
    (0)

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