Hi, it's me again.
It's been a while. DSR has released, and I've really enjoyed progging through it thus far. It'll be some time before I finish it, but I think it's the best ultimate we've had yet.
Now, onto business.
Ninja still feels awful to play. Ninki management is frankly impossible, what with being forced to spend 50 Ninki right before most burst windows, meaning at best you get three Bhavacakras in a window.
There's also the matter of lost class identity. Everyone has a two-minute buff these days. It would probably be easier to list the classes that don't. (whm/sge, the tanks, blm, sam, mch? did i miss anyone? that means 12/19 classes have a two-minute buff. yeesh.)
You can argue 'oh, but the buffs vary in length or strength' but frankly this doesn't really matter. You hit the buttons at the same so the buff stacks, do your burst, and call it a day.
Ninja used to provide an immense amount of skill expression for other classes with it's iconic party buff, Trick Attack, being on a one-minute cooldown. I've spoken in other threads about how every single class was able to adjust their rotation slightly to dump resources into Trick.
Now, it doesn't. Keep in mind, Trick Attack has been in the game as a one-minute party buff longer than any of the other utility that Ninja mains mourn. Shadewalker and your other enmity tools were added with Heavensward. They might be gone, but Trick Attack remains... or it did, until Patch 6.1.
Trick Attack has sat through three whole expansions with no changes whatsoever to how it is activated or what cooldown it's on. In fact, if I'm not mistaken, the only changes to Trick have been reducing the potency from 10% to 5%, but increasing the duration from 10s to 15s.
If you don't believe that Trick Attack is core and central to the identity of Ninja, let me lay this out for you. To activate Trick in battle, you must either be in stealth or have the Suiton buff. As using Hide once a fight has begun is impossible, the only other option is to use a Mudra change on Suiton.
Mudra charges have a cooldown of 20s, and you're able to hold two charges. Not so coincidentally, Suiton also has a duration of 20s. From this, we can derive that the intended gameplay of Ninja has always been to prepare Suiton in advance, wait from mudra charges to refresh, and then apply Trick Attack and burst with your remaining mudra charges. This is how it's been played for a long time.
Sometimes I see arguments about "just make Trick the two-minute cooldown, and make Mug 1 minute", but the above is why this doesn't work. Without the one-minute cycle of Trick forcing a usage of Suiton in preparation, you're left with a random mudra that be spent in a twenty-second period that will never align with burst windows. In my opinion, forcing this would be a regression on the part of playfeel.
But, we're still left with the problem of: Trick Attack is Ninja's iconic party buff. Even now, in pugs, people still ask me 'when is Trick'. This is not because they don't understand that Mug is now the party buff, and that it's on a two-minute cooldown -- it is because for years, Trick Attack has been the singular defining ability for Ninja. It's never been your Mug window, it's been your Trick Attack window. This mental perception of what Ninja is has been ingrained into the community for years, and changing that now not only feels a bit of a betrayal, but also goes against what people expect from Ninja.
So, what do we do? Trick should be the party buff, but it's routed into a 1-minute timer because of how the mudra system is designed.
You're left with two options, really:
1. Rework Ninja and the mudra system entirely to make it no longer a one-minute job.
2. Revert the changes and let me rest.
Option one is, in my opinion, the nuclear one. Ninja is -- or was -- a good job, and in 6.08, it had a high level of satisfaction. It didn't have the playrate that other jobs had because it struggled a lot in early 6.0, and also Reaper was released. None of these things are particularly concerning. Ninja was buffed a little too hard in 6.08, which was mostly fine as the playrate was still low. However, the changes to Mug and Trick made Ninja absurdly overtuned, and now we see many players turning to Ninja not because they think it's fun or it's the job they most want to play, but because it's very, very strong. Because it's a huge advantage in Ultimate progging to play a job that deals a lot of damage.
It's been interesting hearing various streamers talk about how the melees in their static picked up the job because it was so strong. If the Mug/Trick changes we made for the sake of balance, SE definitely messed up, because Ninja is even more busted in DSR than it would have been beforehand, especially with the changes to Samurai. I've anecdotally had tons of players tell me that Ninja is better than it was before, because it deals more damage now, as if it wasn't already overtuned in 6.08. Making something that deals too much damage already deal even more damage is not actually a good thing!
Yes, you could rework Ninja and completely change it. You could, technically, do that for any job. However, I would say that any changes to the mudra system aside from superficial ones (or changes to the much forgotten Hyoton) would be too much. At that point, is Ninja even Ninja? It might be a different Ninja class, but it wouldn't be the Ninja I, and other Ninja mains have played since however long ago.
The only solution that makes sense to me is to revert the changes, and restore Trick Attack. Let Mug just be a simple Ninki gainer. Let Trick Attack buff the party by 5% again, on the minute every minute. Reduce the duration, if you must. If it's still somehow too strong, let it buff the party by 4% and the Ninja by 10% or something. Mash the personal and party buffs together. We can work on improving the playfeel of Ninja after that -- fixing Ninki generation, improving the interactibility of our oGCDs, improving the Raiju QoL, maybe making TCJ something like a leylines deal.
Just roll it back. Please. Let Trick Attack be what it has always been, so I can continue to buff my teammates like I used to, and I can stop correcting people when they ask me when Trick is up.