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  1. #131
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
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    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Console Players dont have addons but they should, to have the same QoL benefits that those on PC provide. Again, this entire argument boils dont to "dont tell, dont show" and youre generally fine.

    This whole nonsense is getting old when its perpetrated by the same parties who knew this rule previously (bar Pyromancer). People saying all should be banned is fine, but also have to realize that ACT isnt the only add-on in the game either and there is a lot of casual players who do use add-ons.
    (0)

  2. #132
    Player
    Imora's Avatar
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    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    This reminds me of the bill of rights VS bill of needs argument.

    Lol.
    (0)

  3. #133
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Y2K21 View Post
    Console Players dont have addons but they should, to have the same QoL benefits that those on PC provide. Again, this entire argument boils dont to "dont tell, dont show" and youre generally fine.

    This whole nonsense is getting old when its perpetrated by the same parties who knew this rule previously (bar Pyromancer). People saying all should be banned is fine, but also have to realize that ACT isnt the only add-on in the game either and there is a lot of casual players who do use add-ons.
    I agree, I wish console players could get addons, but because of the locked down nature of the platform, it won't happen
    (2)

  4. #134
    Player
    Myrasil's Avatar
    Join Date
    Apr 2019
    Posts
    18
    Character
    Arderian Lunastre
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Serolithia View Post

    I've read that one of the varied functions that ACT can have is the ability to add sound callouts and stuff. I think that possible function is one of the things that draw a large part of that hate. We can argue that having something automatically telling you the next mechanic callout at the time or right before it even starts is a significantly large advantage.

    .
    That one point confuses me a lot, i do call outs to my group out of my memory of the fight "Tank buster", "Spread", "stack", "Clock position", "move", "X mechanic inc" and all of it before the thing happen so everyone has time to prepare..
    all this from my memory
    The end result is the same, someone or something is giving the fight calls to make everyone ready for it.
    To me most of the fuss of "decrising dificulty" boils down to, "you have information", with is weird, bacause information alone does not make you clear the content.
    (2)

  5. #135
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Serolithia View Post
    In this regard, when we consider there being people that have a, say, severe base disadvantage due to normally uncontrollable circumstances, I am of the opinion that it'd be relatively fine to let them use what they need to as far as to simply remove that disadvantage. Even the playing field to say. I'd put that specific situation to be outside the scope of what anyone could call even anything close to cheating. I'd say an application of common sense and comprehension of what could make something fairer for someone with a determinate problem or have it fixed.
    this is the crux of the issue, and why many people are dissatisfied with people wanting anyone who uses 3rd party tools to be banned or whatever. categorical rules have no nuance and common sense is extremely subjective.

    of course i do not think square enix is going to ban people who use even a million plugins as long as they dont stream it, but the current uproar is from square themselves being "fine" with streamers having things like act open in the past, and now suddenly banning them without even so much as a warning. while you could say they "had it coming" i dont really think they did if square has been turning a blind eye to act overlays and UI mods for almost a decade now.

    Quote Originally Posted by Serolithia View Post
    I've read that one of the varied functions that ACT can have is the ability to add sound callouts and stuff. I think that possible function is one of the things that draw a large part of that hate. We can argue that having something automatically telling you the next mechanic callout at the time or right before it even starts is a significantly large advantage.
    theres a bit of ignorance around this topic on triggers. there are built-in act triggers and then there are act plugins (as in, plugins you install to act).

    act triggers arent clairvoyant. the simple built in triggers go like this: you make act read the battle log (ex: "Twintania begins casting twister"), then act uses TTS to say a message of your choice in response.
    is this trigger fine, or cheating? i personally think theyre fine because all they are doing is swapping a visual cue (looking at the castbar) for an audio cue (hearing an anime girl say "twistaaaa").

    then theres act plugins like cactbot or triggernometry. those have a saved fight timeline that actually predicts what is going on, read the actual packets instead of the battle log, and can tell you how to resolve entire mechanics. personally i think these cross the line because theyre not just presenting information the game is already showing you differently.



    Quote Originally Posted by Serolithia View Post
    I do agree with you in this regard that the vast majority just go for these nice little things. The complication comes when there's apparently a potential threat of them being unfairly punished because others have crossed the line one too many times and too much in public.
    i think we are in agreement then
    (3)

  6. #136
    Player
    Serolithia's Avatar
    Join Date
    May 2022
    Posts
    9
    Character
    Lithianne Sero
    World
    Mateus
    Main Class
    Dancer Lv 90
    Thanks for answering, I can go over yours now.

    Quote Originally Posted by HyoMinPark View Post
    DPS, rotation and feedback snip
    I can't argue against that, there's combo rotations simply doing more DPS, while other combo rotations give a different effect and whatnot. I haven't had a look at every single job but do all of them have that one-two-three kind of rotation always doing top DPS? Is it not situational at all?

    Pretty much agree that simply having something consolidate for you the numbers of the combat log, without the arduous manual process, so you can see them after-battle to know where to improve is simply not a cheating thing. It's for looking over the mistakes done and where to improve.

    While rotations may not be optimal, it doesn't seem to be too complicated to work out a verily fine rotation that just works, even if it's not the best. Tooltips may sometimes not be the best telling you about it but I think they do a just good enough by themselves. Nothing against simply knowing what's the best though.

    I have read that one of the feedbacks people DO want is the differentiation between physical and magical damage and I find myself agreeing with that. For other types of feedback, I'm not entirely certain about them.

    Quote Originally Posted by HyoMinPark View Post
    Hotbar actions consolidation and artificial diff snip
    In regards to the combo and hotbar cluttering, if macros can actually do that, why use an addon? I personally don't find what's the problem in terms of number of actions and hotbar slots. To clarify, I play with controller and find that using the extended settings with the triggers can cover every single job and role action without bloating up my screen.

    Can you tell me how it is with keyboard, if you use it?

    I think we could argue that consolidating combo chains to a single one or two fixed buttons do actually simplify actions just too much. I think that can get to the point on indirectly making content, in a way, easier in an unfair way.


    Quote Originally Posted by HyoMinPark View Post
    Pro-addon vs anti-addon sides snip
    At this, both sides are kinda going just too far from what I see. With it I mean, the anti-addon "faction" doing witch-hunts and reports, then the other side that takes nearly every single addon that can give them an edge over other people and then blowing up when they are inevitably found and punished by TOS for them.

    This whole situation is a total mess and there's no actual right answer, can't make everyone happy.
    (0)

  7. #137
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Serolithia View Post
    I can't argue against that, there's combo rotations simply doing more DPS, while other combo rotations give a different effect and whatnot. I haven't had a look at every single job but do all of them have that one-two-three kind of rotation always doing top DPS? Is it not situational at all?
    Most rotations in this game are incredibly rigid in terms of execution. Sometimes fights will call for slight variations (usually delays in buffs or re-openers, but sometimes they could involve you using Y opener instead of X opener, where as the standard is X); but they are not as common as one might think. In Stormblood, for example, UwU required BRDs to change their song order rotation during the first half of Ultima Weapon, and then later default to the standard. Most other fights in SB just did the 30-30-20 Minuet-Mage’s-Army’s rotation with little to no variance. In ShB, DNC wanted to do the Technical Finish first opener in E12S due to the downtime in the fight and buff alignment, despite that not being the standard. There was also some nuance as to when you would weave in Devilment that depended on who you were Dance Partnering, but the general rotation did not have that much variance to it.

    Keep in mind, though, that these variants and manipulations in rotations were found to be gains because parsers exist. Even if they aren’t all that common, they wouldn’t exist if ACT did not since this game does not give any indication that Y opener is a gain over X opener in this encounter versus that encounter.

    Generally speaking, there is a correct way to do your rotation, and all others usually result in worse damage of varying degrees. While no one really expects perfection, there is an issue in this game and its community where ignorance is weaponized—a lot of players think they are the bee’s knees when they really aren’t as good as they think. And truly, that isn’t their fault entirely—the game never tells you if you’re doing poorly just like it doesn’t tell you that you are doing well. I’ve been on the receiving end of toxicity in the past from players who thought I was the reason we were failing mechanics or DPS checks when the actuality was that I was doing more damage than them on a job I shouldn’t have been outDPSing them on. But there was no way for them to know that, and there was also no way for me to defend myself against the abuse either.

    By far, the most common battle-content add-ons people use are vanilla parsers and parser overlays. Then they use The Website That Shall Not Be Named and XIVAnalysis to further analyze the data the parser collected for both self-improvement and group improvement. I have spent hours in the countless statics I’ve been in where we go over logs and try to figure out why we died or why we hit enrage on this pull or that. They’re extremely useful; people just have a tendency to vilify the tool when it’s actually just players with trash attitudes that turn them into a weapon.

    In regards to the combo and hotbar cluttering, if macros can actually do that, why use an addon? I personally don't find what's the problem in terms of number of actions and hotbar slots. To clarify, I play with controller and find that using the extended settings with the triggers can cover every single job and role action without bloating up my screen.
    The add-ons do not have artificial delay like macros do. Macros cannot queue in this game, and they can causes issues with skill/GCD delay, and skill misfire. The plug-ins do not have that; they work as seamlessly as if the buttons were naturally a single button. This is especially true for any of the oGCDs that are consolidated with these plug-ins, such as AST’s Draw and Play. A macro will clip and not queue the oGCDs properly, versus the plug-in does not have that problem.

    Generally speaking, macros in this game are simply bad for combat. They’re fine for things like crafting, though.

    I do not play with keyboard. Though I play on PC, I play with a controller, since I started this game on the PS3 and it was what I was used to when I moved from console to computer. That said, I do have skills that aren’t as often used keybound to my Numpad, so I guess you can say I have a combination of controller + keyboard. There isn’t button bloat the way some would make you believe in this game, and controllers have tons of space for their buttons—but there are buttons that exist as separate entities that honestly should not. AST’s Draw and Play and Minor Arcana and Crown Play are two prime examples of skills that could be consolidated into one skill versus two. AST is also a job that does have button bloat problems due to extraneous and unneeded skills.

    I think we could argue that consolidating combo chains to a single one or two fixed buttons do actually simplify actions just too much. I think that can get to the point on indirectly making content, in a way, easier in an unfair way.
    I’m personally not a fan of combo consolidation, but others are. If the game wanted to make that an option, I have zero issue with that. So long as it isn’t mandatory, I don’t really care. I’ve seen some of the options the consolidation plugins have, and they’re quite nifty. If they were in the game, I would definitely make use of them myself. Just not all of them. Personalizing consolidations would be a decent QoL feature that would improve gameplay for a lot of people, so I hope it is in the developer’s list of things to consider. And if it’s optional, people that don’t want to utilize the feature don’t have to use it. It’s a win-win.

    I don’t think it makes it more simple as it just makes it more boring to press 111111111111 versus 123123123123. But that is me. I don’t want to bring in too much of the combo consolidation arguments since that is a controversial enough topic on these forums.

    At this, both sides are kinda going just too far from what I see. With it I mean, the anti-addon "faction" doing witch-hunts and reports, then the other side that takes nearly every single addon that can give them an edge over other people and then blowing up when they are inevitably found and punished by TOS for them.

    This whole situation is a total mess and there's no actual right answer, can't make everyone happy.
    The biggest issue with people raging over the sudden bans and suspensions goes back to the fact that this was never an issue until DRU came out. Streamers have had parsers and other add-ons present in their streams for years, and SE turned a blind eye to it—but now it’s suddenly a whole thing. That’s where I think a lot of there frustration comes from with regards to the “pro” crowd. There was a lot of just looking the other way in the past, and now there suddenly isn’t—which makes the entire punishment aspect inconsistent. People can say “don’t ask, don’t tell” and “just keep quiet and you won’t get banned” all they want, but I feel like they are missing the point where people were not all that subtle in the past and nothing really happened to them.

    They also just don’t like that so many people are sanctioning the witch-hunts against streamers either. It really highlights a hypocrisy that has always been present, and really emphasizes why the “GCBTW” meme even came to be in the first place.
    (7)
    Last edited by HyoMinPark; 05-13-2022 at 04:41 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #138
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    628
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I'd use em if they were on PS5 >.> I like dsp meters cause I like improving.
    (3)
    Hearing the crazys but I don't know why
    Seeing the maybes but I don't know who
    Hearing the crazys more and more
    Noone stop LIMSAS BEATS!

  9. #139
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    628
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vav2021 View Post
    Console players also hardly ever talk. So why do we need a chat box?
    Hey now. I'm a motor mouth on XIV. I talk ALL THE TIME. D:
    (0)
    Hearing the crazys but I don't know why
    Seeing the maybes but I don't know who
    Hearing the crazys more and more
    Noone stop LIMSAS BEATS!

  10. #140
    Player
    Dakkon3's Avatar
    Join Date
    May 2022
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    2
    Character
    Dakkon Yeager
    World
    Ragnarok
    Main Class
    Dark Knight Lv 76
    The trouble is that once addons are allowed and normalized you will not be raiding without them. At least not in most FC's, they will simply expect you to use them as not doing so means bringing down the performance of the group as a whole. The floor of entry will then require addons. For example, raiding in WoW without DBM is tantamount to trolling your guildmates.

    This means console players will be more and more excluded from these activities.

    Banning addons is the only option here to avoid their normalization and subsequent exclusion of a large portion of the playerbase from endgame.
    (1)

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