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  1. #1
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by LittleImp View Post
    It's because of the mechanism by which it deals with the animation lock. There was an incident where incorrect opcodes were circulating for XivAlexander, which when used lead to the inadvertent removal of the caster tax entirely. That does ultimately impact the GCD.
    I Know, I know. I think my sarcasm to the person I was replying to got lost due to my reply ending up on a new page.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,292
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Themarvin View Post
    Litterally altering the ping on server to eg. negative ping affecs the GCD hence you would exploit the heck out of the game with quicker cooldowns than anyone else.
    It does not alter your cooldown. While you could theoretically alter the program to give you negative ping and removing the oGCD animation lock entirely, probably allowing you to tripple or even quadrupple weave, but that's a surefire way to get banned because their logs would show you do something that is impossible to do legitimately.


    The main issue is that these tools need to exist in the first place because SE can't be bothered to fix their netcode. The animation lock it imposes on your oGCDs gets longer the higher your ping is, making it impossible to play a lot of jobs properly unless your ping 50ms or less.
    What the tools are designed for is essentially only to give you the same gameplay experience as JP players connecting to the JP servers.


    I've heard that the devs have previously said that XIV plays fine at 200ms ping, that is a bold-faced lie.
    Try doing a proper rotation on jobs like GnB, DrK, Ast, Mch, or really any job that requires you to double weave without clipping your GCD at 200ms ping and tell me how "fine" that goes.


    Quote Originally Posted by HolyReign View Post
    I really wish they would, imagine people having to play on a DC that's close to them, instead of using a VPN that's outside their area? I bet they'de experience less server issues, and lower ping too.
    Ah yes

    "Please make the gameplay experience for anyone not living close to the datacenter's location worse because I have literally no idea what I'm talking about"
    (2)
    Last edited by Absurdity; 05-12-2022 at 06:16 AM.

  3. #3
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    95
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    I tried contacting support during 6.1 till ultimate released over packet loss that was strangely heavy in unusual hours. It was experiencing packet loss in dead hours in JP. It's seemingly fine for now-ish.

    It wasn't helpful as all I learned was my ISP believes they can not do anything because the packet loss they've found had been in JP where they have no control of and SE claiming the same despite mentioning how it was seemingly coming from an ISP in JP from my end and at most, SE sent a note to another technical group? They didn't really guide me on what to ask my ISP.

    Whatever it is, while it's discouraged supposedly, they have no way of detecting it in the first place because nothing unusual should pop up as if it's just normal gameplay unless it's scripted which is no longer just packets and full on a rotation script. You know, TAS bot like. Which has happened.
    (0)

  4. #4
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    The devs really should do something about animation lock in client and give the tools there no excuse for legit existance, nuff said.
    (2)

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