
Why do you only use simple QoL as example of plugins? Seeing other party members cooldowns also falls under the same category and yet posters don't see it as anything other than QoL.

This is ridiculously disingenuous. Nobody is trying to say that cheat plugins don't exist, so stop using that as an argument, it's 100% in bad faith and we already know. You're not contributing anything to the discussion, because we already all agree that cheat plugin users should be banned.


There exists a "grey area" in most instances where you have people that could argue and disagree about specific cases. Everyone "for" UI updates don't have to agree on them.
In general, I think that if you "paused" the game and could take as much time as you wanted to view information, making it easier to view that information is not "cheating."
For example, increasing the size of the cooldown numbers isn't cheating because it's not giving you information that you don't already have. Parsers are not cheating because you can technically just add up all of the numbers you see. Being able to see time left on buffs is not cheating because you can see that information if you were to target the person.
Seeing other players' cooldowns IS cheating (IMO) though because you can't generally see that. You could argue that you'd be able to scroll up in the battle log, see when the last time it was used was and "count" time from there, and I'm not even sure I have a valid response for that, but I still think it's cheating. Being able to see untelegraphed AEs IS cheating.
Your wall hack example (that came out of nowhere) is obviously a cheat because it belongs in the "Information you normally wouldn't have" category.
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