Page 1 of 2 1 2 LastLast
Results 1 to 10 of 162

Hybrid View

  1. #1
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Grebeny View Post
    Adding markers on the heads of enemies in CS. UI tweak only, right? Why people concider it cheating, it is just a UI giving you more info, how can you be against it, the data is already there, the enemy exists behind the wall after all, why not give you this information?

    And I am not against quality of life changes, but doing so with addons, because some of the "tweaks" were actually giving them advantage in performance, the main reason they were uing them.
    Why did you bring CS into this? To fit what narrative? What does wallhack in CS have anything to do with UI tweaks for QoL in 14?
    (4)

  2. #2
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Miracle_Diva View Post
    Why did you bring CS into this? To fit what narrative? What does wallhack in CS have anything to do with UI tweaks for QoL in 14?
    Like the ones that actually added AoE markers to enemy attacks that were previously unannounced. It's only UI tweak right?
    (2)

  3. #3
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jaquan View Post
    Like the ones that actually added AoE markers to enemy attacks that were previously unannounced. It's only UI tweak right?
    But how does it have anything to do with what I said?
    (1)

  4. #4
    Player
    SwingLifeAway's Avatar
    Join Date
    May 2022
    Location
    New Gridania
    Posts
    131
    Character
    Oberon Astraxis
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Miracle_Diva View Post
    But how does it have anything to do with what I said?
    If you can't win using rational argument, the next best step is to derail the thread. :-)
    (6)

  5. #5
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Miracle_Diva View Post
    But how does it have anything to do with what I said?
    You asked how is wallhack from CS relevant when it comes to UI mods in FFXIV. I asked if you also include the mods that show up things we weren't supposed to see like certain AoEs of bosses. Because to me both CS wallhack and this fall under the same category.
    (1)

  6. #6
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jaquan View Post
    You asked how is wallhack from CS relevant when it comes to UI mods in FFXIV. I asked if you also include the mods that show up things we weren't supposed to see like certain AoEs of bosses. Because to me both CS wallhack and this fall under the same category.
    Quote Originally Posted by Miracle_Diva View Post
    Why did you bring CS into this? To fit what narrative? What does wallhack in CS have anything to do with UI tweaks for QoL in 14?
    HOW?? Where??
    I dun understan
    (0)

  7. #7
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jaquan View Post
    Why do you only use simple QoL as example of plugins? Seeing other party members cooldowns also falls under the same category and yet posters don't see it as anything other than QoL.
    Do you only understand things in binary? I'm not advocating for actual cheats to be used, things that deliberately affect others' experiences, things that deliberately alter the fundamental design philosophy of an encounter, automation of a character etc... I am advocating for plug-ins that are, otherwise, completely harmless and offer things like: being able to see your own CD timers/buff timers/have access to better color filter options/being able to choose whatever track you want to listen to/being able to use ACT etc...

    Or do you see something as innocuous as choosing a song the same as fundamentally breaking a fight's core design philosophy?

    Is nuance truly so dead? Even when it's hardly even that with such a leap?
    (5)

  8. #8
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Alaray View Post
    Do you only understand things in binary? I'm not advocating for actual cheats to be used, things that deliberately affect others' experiences, things that deliberately alter the fundamental design philosophy of an encounter, automation of a character etc... I am advocating for plug-ins that are, otherwise, completely harmless and offer things like: being able to see your own CD timers/buff timers/have access to better color filter options/being able to choose whatever track you want to listen to/being able to use ACT etc...

    Or do you see something as innocuous as choosing a song the same as fundamentally breaking a fight's core design philosophy?

    Is nuance truly so dead? Even when it's hardly even that with such a leap?
    ACT in itself isn't seen as QoL but as a tool. Tool that by high end raiders on PC scene is nowadays seen as mandatory as it gives you insight you'd normally not have without extra work. Tool that ends up speeding progression as it allows to pinpoint issues much more reliably than you'd ever could without it. Same tool that basically eliminated console players from World First Race which frankly prompted YoshiP to once again remind us that plug-ins and add-ons are against ToS.

    I won't say I'm against all plug-ins. I'd be a hypocrite if I did. Personally I'd prefer nothing more than just return to the blissful "don't tell, don't show" status quo. Ultimately we're not going to get anything better than that. With plug-ins clocking at close to thousands and the game being cross platform there's no way SE will ever create a curated list of which are good and harmless, and which are basically cheats. Putting aside that it would basically be an official statement that console version is inferior, (yet costs the same and pays same amount for subscription) it would also require to keep all the plug-ins under constant watch as they change. Some of approved could gain undesired functions while some blacklisted might lose ones that made them bad.
    (0)

  9. #9
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jaquan View Post
    Like the ones that actually added AoE markers to enemy attacks that were previously unannounced. It's only UI tweak right?
    Why are you using a cheat as an example of a QoL? This is just bad faith, and you know it.
    (8)

  10. #10
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Alaray View Post
    Why are you using a cheat as an example of a QoL? This is just bad faith, and you know it.
    Why do you only use simple QoL as example of plugins? Seeing other party members cooldowns also falls under the same category and yet posters don't see it as anything other than QoL.
    (0)

Page 1 of 2 1 2 LastLast