Why did you bring CS into this? To fit what narrative? What does wallhack in CS have anything to do with UI tweaks for QoL in 14?Adding markers on the heads of enemies in CS. UI tweak only, right? Why people concider it cheating, it is just a UI giving you more info, how can you be against it, the data is already there, the enemy exists behind the wall after all, why not give you this information?
And I am not against quality of life changes, but doing so with addons, because some of the "tweaks" were actually giving them advantage in performance, the main reason they were uing them.
You asked how is wallhack from CS relevant when it comes to UI mods in FFXIV. I asked if you also include the mods that show up things we weren't supposed to see like certain AoEs of bosses. Because to me both CS wallhack and this fall under the same category.
HOW?? Where??
I dun understan
Do you only understand things in binary? I'm not advocating for actual cheats to be used, things that deliberately affect others' experiences, things that deliberately alter the fundamental design philosophy of an encounter, automation of a character etc... I am advocating for plug-ins that are, otherwise, completely harmless and offer things like: being able to see your own CD timers/buff timers/have access to better color filter options/being able to choose whatever track you want to listen to/being able to use ACT etc...
Or do you see something as innocuous as choosing a song the same as fundamentally breaking a fight's core design philosophy?
Is nuance truly so dead? Even when it's hardly even that with such a leap?
ACT in itself isn't seen as QoL but as a tool. Tool that by high end raiders on PC scene is nowadays seen as mandatory as it gives you insight you'd normally not have without extra work. Tool that ends up speeding progression as it allows to pinpoint issues much more reliably than you'd ever could without it. Same tool that basically eliminated console players from World First Race which frankly prompted YoshiP to once again remind us that plug-ins and add-ons are against ToS.Do you only understand things in binary? I'm not advocating for actual cheats to be used, things that deliberately affect others' experiences, things that deliberately alter the fundamental design philosophy of an encounter, automation of a character etc... I am advocating for plug-ins that are, otherwise, completely harmless and offer things like: being able to see your own CD timers/buff timers/have access to better color filter options/being able to choose whatever track you want to listen to/being able to use ACT etc...
Or do you see something as innocuous as choosing a song the same as fundamentally breaking a fight's core design philosophy?
Is nuance truly so dead? Even when it's hardly even that with such a leap?
I won't say I'm against all plug-ins. I'd be a hypocrite if I did. Personally I'd prefer nothing more than just return to the blissful "don't tell, don't show" status quo. Ultimately we're not going to get anything better than that. With plug-ins clocking at close to thousands and the game being cross platform there's no way SE will ever create a curated list of which are good and harmless, and which are basically cheats. Putting aside that it would basically be an official statement that console version is inferior, (yet costs the same and pays same amount for subscription) it would also require to keep all the plug-ins under constant watch as they change. Some of approved could gain undesired functions while some blacklisted might lose ones that made them bad.
Why do you only use simple QoL as example of plugins? Seeing other party members cooldowns also falls under the same category and yet posters don't see it as anything other than QoL.
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