Results 1 to 10 of 10

Thread: DNC physics

Hybrid View

  1. #1
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,957
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Given how chakrams have been used in other Final Fantasy games, my angle on it is basically 'magic boomerangs'. You throw them and they come back.
    (11)

  2. #2
    Player
    Levenlys's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Aeva Lumen
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Thank you for your input ; would you mind telling me in which other FF games where chakrams have been featured so I can extend my research to them ? Thank you very much
    (0)

  3. #3
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,957
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Levenlys View Post
    Thank you for your input ; would you mind telling me in which other FF games where chakrams have been featured so I can extend my research to them ? Thank you very much
    You won't get a lot of outright info, but you'll see them in animations plenty. They appear (often in the same category as boomerangs) in III, IV, V, VI, and VII (as Yuffie's shuriken).
    (1)

  4. #4
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Levenlys View Post
    Thank you for your input ; would you mind telling me in which other FF games where chakrams have been featured so I can extend my research to them ? Thank you very much
    FFXI had many a throwing weapon. Chakrams, boomerangs, rocks, satchels of various object etc. The ones that didn't have limited ammo also always came back to your character's hand regardless of feasability. Like mentioned already there won't be any lore regarding that aspect of throwing weapons but maybe you can glean something from the animations. One plus side to the majority of XI's design aesthetic is the realistic and grounded designs without too much craziness to ruin suspension of disbelief.
    (1)

Tags for this Thread