This is something I was wondering about for a while, and seeing the (really good) Phoenix Down suggestion thread made me think of this again:
I know that some people love being the hero that keeps raising their Alliance Raid again and again, etc...

But I've talked to other RDM/SMN/Healers who kinda wish they didn't feel obligated to drop their rotation and sloooooooowly pick people up, or risk being seen as "not a team player"... even though they could just swap to a Raiseless Job and never be guilted about it.

Personally, I'm kind-of in the middle. I don't mind "saving the day", but I do start to get exhausted after a while when there's days where I really just want to shoot Verthunders, not stop every 20 seconds to Dualcast Verraise again while running my rotation on Lucid vapors.

I honestly find myself sometimes deliberately not queuing for certain kinds of content as a Raise-capable Job, because... I just... want to be left alone and do my rotation. Does anyone else have those kind of days?

And, it's kind-of weird that an entire Role Action — "Swiftcast" — is basically reserved entirely for just one Spell in most content. And if you actually spend that Role Action for a different utility purpose out of habit or impulse, you usually feel guilty about it shortly thereafter, as you sit there hard-casting yet another Raise.

How would you feel if Raises were split into two Spells:
  • An out-of-combat Raise
    • Spell (GCD)
    • 8 second cast
    • No cooldown
  • An in-combat Raise
    • Ability (OGCD)
    • Instant cast
    • 60 second cooldown
...allowing Raising Jobs to:
  • Freely use Swiftcast for non-support purposes without potentially dooming a pull
  • Freely continue their rotation without desyncing or disruption, even if someone needs to be Raised
  • Not feel obligated to fix every single problem people create, because there's a hard limit on how many Raises can go out per minute

"But then you'd be pressured to stack Raise DPS during prog to maximize Raises available"
"But now some Alliance Raids will be too much trouble to clear"
Hmmm. Well, if these concerns become an issue, you could:
• Put a hard limit on how many in-combat Raises can be received per minute, via a partywide debuff, so that there's diminishing returns on stacking Raise jobs
or
• Allow the long-cast GCD Raise to be used in-combat, but make its cast time unaffected by Swiftcast (but now you're back to feeling obligated to sit there sloooooooowly hard-casting Raises)
or
• Just give every job Raise as a General Action like Limit Break and Sprint, so that every Job is now equally-capable of saving the day