Quote Originally Posted by ThaCa View Post
From my experience going through the lower ranks, they are far more volatile. Individual skill differences and game plans are so all over the place that every game is a huge gamble and while your carry potential is bigger there, your team's potential to throw is a lot bigger than in Crystal where most people actually regroup after staggered team wipe. It can be incredibly frustrating to deal with the inconsistency and trying to form your own gameplay style or rack up experience and learning when things that worked in previous game might do nothing in the next.

I can understand the frustration when you barely get to play the same game and instead of having a good fight fairly often it instead just ends up feeling like coinflip. Hopefully they figure out how to remedy this in future, it would be nice if everyone had a chance to enjoy the gameplay.
Volatile is a gentle way to put it. I can think of better words for it and most of them rhyme with truck. There is no real sense of strategy or cohesion, it is merely the team with less lemmings on it wins. For me that's the other team in, I'd say a good 66% of matches which seems well within Squeenix's acceptable margin of fluctuation or whatever cockamamie algorithm they use to justify this..."volatility".