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  1. #1
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Agreed here. I managed to hit Silver 3 a few weeks ago but after being Silver 3 0 risers for about 20 games I ended up walking away.

    The problem is for us (people who didn't max rank "right away") is that in the beginning there were a ton of people playing that were...well... bad... so it was easy for a couple of players on each team to ultimately swing the fight. At this point, most of the worst players have stopped playing because they're not having fun and aren't getting anywhere. So, your teammates are a larger part of the total team skill level and you have a much lower chance of really turning the tide yourself.
    I 100% agree. I have yet to even clear bronze tier after 50 up and down trips through the tier. And when you have teammates that don't understand how crucial it is to kill the healers as quickly and as often as possible then you may as well just not be contributing.
    (1)
    Strike like lightning, roll like thunder

  2. #2
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsugikai View Post
    And when you have teammates that don't understand how crucial it is to kill the healers as quickly and as often as possible then you may as well just not be contributing.
    Ironically this comment just identified your problem - your targeting priority is completely wrong, and probably a large part of why you’re keeping yourself in bronze (among whatever other weird misconceptions people seem to have when starting out).

    Healers aren’t that much more important than any other job, in current pvp. Killing whoever you can for a numbers advantage is much more important than tunneling a particular role. Focus whoever’s out of position and/or low on health and mana, even if they’re a tank since tanks aren’t that much tankier than dps in current pvp either. Target priority should be changing constantly throughout a match.

    In crystal tier it’s not rare for tanks to have to be on their toes so they don’t get melted by focus for positioning too aggressively. Mostly because nothing survives focus by 3+ players particularly well, and everyone is keeping an eye on mana bars to see how much sustain you actually have available
    (3)
    Last edited by Saucy_Jack; 05-26-2022 at 02:56 AM.

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Saucy_Jack View Post
    Ironically this comment just identified your problem - your targeting priority is completely wrong, and probably a large part of why you’re keeping yourself in bronze (among whatever other weird misconceptions people seem to have when starting out).

    Healers aren’t that much more important than any other job, in current pvp. Killing whoever you can for a numbers advantage is much more important than tunneling a particular role. Focus whoever’s out of position and/or low on health and mana, even if they’re a tank since tanks aren’t that much tankier than dps in current pvp either. Target priority should be changing constantly throughout a match.

    In crystal tier it’s not rare for tanks to have to be on their toes so they don’t get melted by focus for positioning too aggressively. Mostly because nothing survives focus by 3+ players particularly well, and everyone is keeping an eye on mana bars to see how much sustain you actually have available
    Agreed for the most part. Ideally you kill players that are acting as force multipliers first (BRD, SCH, AST, etc) because you want those buffs/debuffs taken off the field... but if the people playing those classes are remotely competent, they aren't gonna be just hanging out in places where you can just walk up to them and thump them.

    For disorganized solo queue "target the dude that's out of mana" is usually the rule of thumb.
    (2)

  4. #4
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    Agreed for the most part. Ideally you kill players that are acting as force multipliers first (BRD, SCH, AST, etc) because you want those buffs/debuffs taken off the field... but if the people playing those classes are remotely competent, they aren't gonna be just hanging out in places where you can just walk up to them and thump them.

    For disorganized solo queue "target the dude that's out of mana" is usually the rule of thumb.
    I cant argue that about the force multipliers part, But it doesn't take a competent individual to figure out that, if you make a players respawn timer skyrocket as a healer, its going to be MUCH harder for the other team members to stay alive long enough to hold the line effectively. As for the part about a competent healer, A.) ranged classes don't need to rush up to them B.) Even a competent healer cant do much with a dps locked on them 90% of the time (been on both ends of this one). SAM and BRD are great "anti-caster" classes because they either allow you to stay on target and inflict silence long enough to do a lot of damage or they just do a ton of damage to begin with and have stun skills to keep the target still long enough to wreak havoc on them. This is my opinion f course and I'm not saying it won't change.
    (0)
    Last edited by Tsugikai; 05-26-2022 at 08:13 AM.
    Strike like lightning, roll like thunder

  5. #5
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Tsugikai View Post
    I cant argue that about the force multipliers part, But it doesn't take a competent individual to figure out that, if you make a players respawn timer skyrocket as a healer, its going to be MUCH harder for the other team members to stay alive long enough to hold the line effectively. As for the part about a competent healer, A.) ranged classes don't need to rush up to them B.) Even a competent healer cant do much with a dps locked on them 90% of the time (been on both ends of this one). SAM and BRD are great "anti-caster" classes because they either allow you to stay on target and inflict silence long enough to do a lot of damage or they just do a ton of damage to begin with and have stun skills to keep the target still long enough to wreak havoc on them. This is my opinion f course and I'm not saying it won't change.
    So... you do realize that healers don't actually do much healing... right? Their kits are entirely built around buffing/debuffing, with some control as well.
    (0)

  6. #6
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    So... you do realize that healers don't actually do much healing... right? Their kits are entirely built around buffing/debuffing, with some control as well.
    Yeah I went back and looked at the WHM class again and was sorely disappointed by that. Think ill just stick with dps from now on. I can do more in that category than as a healer apparently
    (0)
    Strike like lightning, roll like thunder

  7. #7
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saucy_Jack View Post
    Ironically this comment just identified your problem - your targeting priority is completely wrong, and probably a large part of why you’re keeping yourself in bronze (among whatever other weird misconceptions people seem to have when starting out).

    Healers aren’t that much more important than any other job, in current pvp. Killing whoever you can for a numbers advantage is much more important than tunneling a particular role. Focus whoever’s out of position and/or low on health and mana, even if they’re a tank since tanks aren’t that much tankier than dps in current pvp either. Target priority should be changing constantly throughout a match.

    In crystal tier it’s not rare for tanks to have to be on their toes so they don’t get melted by focus for positioning too aggressively. Mostly because nothing survives focus by 3+ players particularly well, and everyone is keeping an eye on mana bars to see how much sustain you actually have available
    I wouldn't know about crystal tier, again, can't get out of bronze no matter how I improve and struggle. But I CAN attest to surviving 3 vs 1 situations as dps and WHM. I just have no clue what is going wrong for me to have gone from bronze 3 - 0* to bronze 1 - 2* and back down 50 times. I guess I can try and be a sheep and follow the heard but it's an irritating effort for someone like me who prefers to have a plan to be totally honest.
    (1)
    Strike like lightning, roll like thunder