Quote Originally Posted by Gserpent View Post
See also: people afk for the first 30+ sec of the match so the initial clash is 4v5; people pokeballing out (not like it's their fault but it's still a problem); etc.

Would it be possible to just design a system such that you didn't lose anything for loss and only ever gained? I guess you'd have people hitting 20k MMR or whatever, though.
You can definitely lose points, but if a player literally leaves or dcs for the majority of the match (happened to me twice, thanks ff crash), the losing team should not lose points.

You know, like splatoon implemented because 3v4 are basically impossible to win, except enemy team is extremely bad.
The winning team still gets points, the loser doesnt lose points for a circumstance they had no control over.

I have no idea how the game calculates win/loss points and as salty as it makes me sometimes, it is how it is.

But 4v5 are almost impossible and some people are almost griefing with their non existent damage/healing output that losing somebody on top of that just sucks.

I can only help if you can help yourself, feels like people think healers have unlimited heals…