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  1. #1
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I mean, you're not using Mesotes when you're out standing alone, you're using it to force the decision of 'team fight us up close now or lose the point'. Your ST burst on its own is simply 'respectable' and not 'instantly lethal' even with Mesotes, but forcing them into a small area ensures extra value from Pneuma, ensures extra value from Phlegma, and ensures your Toxikon targets are close at hand for your melee. Every little bit of the extra value you get from these things counts in a team fight.

    I am placing specific emphasis on 'team fight' here because yes, if you are dropping Mesotes solo or in awkward situations and expecting it to do anything, you will be disappointed. Mesotes has a much more limited scope of situations in which it is useful - but in those situations it is substantially more powerful than any other LB in the game. Nobody else gets to close space as hard for nearly as long, and only a few get to inflict such potentially devastating consequences for carelessness. With one button press on a checkpoint or at a pitched battle, you reduce the enemy team's opportunity space to a binary choice between "full engagement" and "full disengagement" for 15 seconds, and you're putting a significantly higher cost on that "full engagement" choice. The majority of the time the enemy team will not fully commit in a timely fashion, and this situation almost always results in a team wipe because it's essentially a self-inflicted power play for your team.

    I agree that it's a much more technical LB with much starker limitations, to be sure, and even now I think I'm not really doing it justice - it's hard to explain just how much power it has when that power is much fuzzier and more context-dependent to understand than 'unga bunga 18k potency 2 second stun'. All I can really say is that if you gave me the choice between all the healer LBs and said I could take whichever one I wanted, I would take Mesotes every single time.
    (2)

  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sindele View Post
    Every little bit of the extra value you get from these things counts in a team fight.
    Yeah I feel you. Like I said I'm not saying SGE LB "sucks" or anything but the situation sucks in that the current situation.

    I have to essentially hold an already long recharge LB that I might get once or twice a fight for a situation that may not even occur, which is a ton of group utility lost compared to stun beams, dps buffs, damage in general, etc.

    In a balanced situation I'd be all about it, but time spent waiting for a good situation to use it that won't be immediately rendered meaningless or counter productive (like immediately having to move if you DO push them off the crystal meaning that then your lb just sits there useless until you have chance to move it again by which time it's already almost done) feels annoying at times.

    Don't get me wrong, it provides some great mitigation and tactical choices, but in a game with zerg rush tactics and LB Nukes it just doesn't come as effective moment to moment to me. I can sit here and move around this slow (due to ping) field of effect, or I can stun nuke the party while they're on the point and allow them to pick them off making them dead/gone for 10 seconds. One provides immediate relief for the team and/or 10-13 seconds of safety, and other makes it where they MIGHT die too after killing your team for stepping into the field.

    If you put down Mesotes with your party, they can still die leaving you alone in the field to die too, or the enemy can just burst you. So I've had to more often than not use it at range and pelt them from afar because the minute that field goes out you are target numero uno. When so many LBs like WAR's Guard nullification, DRG/SMN nukes, NIN and MCH deletion, etc exist in the game on top of the CC and damage the parties can provide, even if I do pop it in a crazy situation if I'm even in it I can immediately get undone by an LB.

    It's just a lot of "Holding onto" an LB meaning I'm losing out on opportunity to help the team for what CAN definitely turn the tide for sure but unless on the checkpoint or about to get to their home base it seems like I'm better off just pretending it isn't there.

    Again, great LB, but the rest of the mode (to me) makes it less "fun" to engage with because like some of the other LBs it requires team competence, efficiency and skill to be able to make the most use of it without getting zerg'd.
    (0)

  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sindele View Post
    I mean, you're not using Mesotes when you're out standing alone, you're using it to force the decision of 'team fight us up close now or lose the point'. Your ST burst on its own is simply 'respectable' and not 'instantly lethal' even with Mesotes, but forcing them into a small area ensures extra value from Pneuma, ensures extra value from Phlegma, and ensures your Toxikon targets are close at hand for your melee. Every little bit of the extra value you get from these things counts in a team fight.

    I am placing specific emphasis on 'team fight' here because yes, if you are dropping Mesotes solo or in awkward situations and expecting it to do anything, you will be disappointed. Mesotes has a much more limited scope of situations in which it is useful - but in those situations it is substantially more powerful than any other LB in the game. Nobody else gets to close space as hard for nearly as long, and only a few get to inflict such potentially devastating consequences for carelessness. With one button press on a checkpoint or at a pitched battle, you reduce the enemy team's opportunity space to a binary choice between "full engagement" and "full disengagement" for 15 seconds, and you're putting a significantly higher cost on that "full engagement" choice. The majority of the time the enemy team will not fully commit in a timely fashion, and this situation almost always results in a team wipe because it's essentially a self-inflicted power play for your team.

    I agree that it's a much more technical LB with much starker limitations, to be sure, and even now I think I'm not really doing it justice - it's hard to explain just how much power it has when that power is much fuzzier and more context-dependent to understand than 'unga bunga 18k potency 2 second stun'. All I can really say is that if you gave me the choice between all the healer LBs and said I could take whichever one I wanted, I would take Mesotes every single time.
    Huh... Yeah, you're right, Mesotes DOES sinergizes with the SGE more than I thought it would. I guess I never noticed just how much a SGE can do with a packed group of people. Probably the only way to get a good value out of his stuff too. But I dunno, I'd still trade it for the absurd 40y long stun laser with massive damage, low as hell cooldown and defense utility.

    But I do see how the SGE is essentially forced to use Mesotes to actually mark people on Toxicon to then hit them with Pneumas and Phlegmas. I've just never seen it as that big of an AoE threat. Hell, I usually just ignore SGEs when I see them.
    (0)