The major reason is twofold. Routing and the game's built-in animation lock.
In NA the major issue to the handover to NTT's San Jose node, which SE "can't" do anything about. The other they will likely never change. VPNs solve the 2nd issue only.
The major reason is twofold. Routing and the game's built-in animation lock.
In NA the major issue to the handover to NTT's San Jose node, which SE "can't" do anything about. The other they will likely never change. VPNs solve the 2nd issue only.
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