Man I was hoping this would be an actual post about the difficulty curve. Notably, how it goes from zero to 100 real quick. You do the MSQ, you do the dungeons, none of which have any sort of actual challenge. You can blast through doing a half baked rotation and generally be fine, especially if at least one person in the group knows what they are doing. The next step after that is Extremes and suddenly the mechanics start to matter, and you can actually wipe! Seems to me like the jump from Dungeon snoozefest to Extremes scares a lot of people away from even trying. I'd like to see more content to bridge this gap, like maybe harder dungeon content that requires at least a little bit of thought. Hopefully the Criterion dungeons fill this area, but I'm not holding my breath.