
Originally Posted by
Packetdancer
Except overgearing stuff does make a difference. If you are all in the minimum gear for a fight, yes, a couple of deaths can be a huge problem. If your group has more gear than the fight requires, though, then a death or two... or five ...doesn't necessarily preclude a clear.
Yes, there are a lot of pass/fail mechanics where it's instant death for the one failing; there are fewer where it's pass/fail where failure means a wipe. (P4S phase 2 is a notable exception, since you pretty much do need everyone up to do the mechanics. But P4S phase 2 is also, y'know, the final fight of the tier, so...)
...
Honestly, I can think of only really one mechanic in P2S where one player failing it mechanically can cause an instant party wipe: Predatory Avarice. Yes, there are places where a tank can wipe the party (by not being in the Coherence stack, or by dropping a tankbuster on the party), or a healer can do so (by failing to heal folks up sufficiently before unavoidable damage), but that's true in every fight.