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  1. #1
    Player
    Issaella's Avatar
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    Apr 2021
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    Character
    Emmylou Sugarbean
    World
    Famfrit
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    Summoner Lv 40
    Quote Originally Posted by Rilifane View Post
    I have to ask: are you really concerned about the difficulty increase from Ex to Savage or are you concerned that PF will hold you back because you deem it too unreliable for you to make progress?
    It it that PF is so unreliable I don't think there is much if any chance of completing it at all even if I can manage the mechanics because I then have to find a group of 7 other people who can perform at that level. The likelihood of achieving that with random assemblages of people from PF seems unlikely to the extreme. Especially when I've never even touched Savage content before.

    Quote Originally Posted by IdowhatIwant View Post
    Best if you are your party leader, you create the party and set x standard whether is be prog for a certain mechanic or a clear group or what ever. If some one it holding you back simply replace them.
    Seem my above point. I have zero experience in Savage content. How would I possibly have enough knowledge/experience to lead a prog party? Let alone one that has any chance of completion?

    Quote Originally Posted by Colt47 View Post
    Also going to point out that having rewards that are effectively upgraded versions of the normal raid gear creates the sense that savage is a progression of the normal raids, which it is not. If savage mode is supposed to be a mode for those that want a challenge, why would you want to have people who are interested in completion go out of their way to do it, considering that the matching weapon for the armor set is only available in the savage version?
    This is essentially the only reason I'm even interested in doing it, there are two skins in p2s I want the dyeable versions of, that's it. And the only way to get them is to slam my head against a wall for untold hours with slim hope of even getting a clear let along getting lucky enough for a coffer or 6/12 clears for tokens. You are putting two disparate groups together with vastly different skills and motivation into the same content with no other way to obtain the rewards. I remember reading another thread a while back with a statement related to chasing a carrot on a stick only a lot of people will throw away hours and hours and never get any kind of reward (carrot) at all. And by gating the dyeable gear behind Savages the design is telling you "hey you got normal down now move to savage".


    Quote Originally Posted by Colt47 View Post
    The other issue is the crazy amount of ramping that happens in difficulty going from the 1st, 2nd, 3rd, and 4th fights in savage. The game design team can't do anything about social issues or problems with finding groups, but content like savage should be doable in about two and a half months to clear for a group going at least 3 days a week. Going from PF that definitely did not happen... Yes, the fight should only be completed if people can stay alive through it while keeping dps up, but no one can progress on a fight if the fight ends with one person dying to a mechanic only 5 minutes into a fight, since no one can see the later mechanics to even begin learning the fight.
    And this is the point I and other have been making in this whole thread that a lot of people don't seem to grasp. If you have zero experience with Savage then the difficulty is so high above any previous content as to feel like there is no starting point that will eventually lead to completion. And there is no gradual lessening of difficulty over the life of the current tier that would conceivably allow people who are behind/late to start to catch up. You are stuck starting at the beginning with only other people who are similarly behind/less experienced to bash your head against a wall until the next tier comes out and there is no one doing the content at all.
    (1)

  2. #2
    Player
    KariTheFox's Avatar
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    Dec 2021
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    Hikari Tamamo
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    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Issaella View Post
    Seem my above point. I have zero experience in Savage content. How would I possibly have enough knowledge/experience to lead a prog party? Let alone one that has any chance of completion?
    Okay, here's what you do. Make a learning/prog PF, and write down the specific mechanic or phase you want to work on - and then also write "0-1 chest, experienced players welcome", and make sure to uncheck the "Weekly Reward Unclaimed" box when you make the PF. Now the player pool that can join the PF won't just be people who haven't cleared the fight yet, but also experienced raiders who are bored and happy to teach/help learn a fight.

    And this is the point I and other have been making in this whole thread that a lot of people don't seem to grasp. If you have zero experience with Savage then the difficulty is so high above any previous content as to feel like there is no starting point that will eventually lead to completion. And there is no gradual lessening of difficulty over the life of the current tier that would conceivably allow people who are behind/late to start to catch up. You are stuck starting at the beginning with only other people who are similarly behind/less experienced to bash your head against a wall until the next tier comes out and there is no one doing the content at all.
    It's true that the curve is a bit wonky in places (though I think the step from Hydaelyn EX to P1S is actually pretty smooth), nobody starts out being experienced with savage content. The only way to learn the fights is to practice them until you're familiar with them. Even in a group that is doing poorly, you can make sure to focus on yourself and your own performance. Everyone except you died to one mechanic? Try to stay alive long enough to see the next one and execute whatever it needs of you.
    (2)

  3. #3
    Player
    Issaella's Avatar
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    Apr 2021
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    Emmylou Sugarbean
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    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by KariTheFox View Post
    It's true that the curve is a bit wonky in places (though I think the step from Hydaelyn EX to P1S is actually pretty smooth), nobody starts out being experienced with savage content.
    Literally anyone who has done any previous Savage content before is lightyears ahead of people just starting. This is where the problem/disconnect fundamentally lies IMO. Not only do you need to wrap your brain around the mechanics of a specific raid boss you first have to wrap your brain around how Savages in general work and how completely unforgiving they are to even a single mistake. All this with no starting point of knowledge and no method of gaining it except constant and repeated failure. You can't lower the learning curve with gear. You can't lower it with addons without risking your account. You can't lower it really with more experienced player because you have no frame of reference to build on. Even joining a Savage prog you are expected to have a baseline of knowledge and experience that there is really no way to obtain without having done Savage before. Anyone who is trying to get into Savage content now is the weakest link in any prog party, period.

    Honestly, I don't begrudge people just starting Savage the crutch that some of those addons provide, at least it would give a frame of reference and a baseline of competence that might make them more confident moving forward. I sometimes feel it would be a lot easier to just use them for the clear, get what I want, and then be done with it so I can go back to doing other things. But alas, I'm not risking my 4k+ hours of progress on a arbitrarily enforced ToS violation.
    (0)

  4. #4
    Player
    LianaThorne's Avatar
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    Aug 2020
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    Lorelai Oshidari
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    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Issaella View Post
    Literally anyone who has done any previous Savage content before is lightyears ahead of people just starting. This is where the problem/disconnect fundamentally lies IMO. Not only do you need to wrap your brain around the mechanics of a specific raid boss you first have to wrap your brain around how Savages in general work and how completely unforgiving they are to even a single mistake. All this with no starting point of knowledge and no method of gaining it except constant and repeated failure. You can't lower the learning curve with gear. You can't lower it with addons without risking your account. You can't lower it really with more experienced player because you have no frame of reference to build on. Even joining a Savage prog you are expected to have a baseline of knowledge and experience that there is really no way to obtain without having done Savage before. Anyone who is trying to get into Savage content now is the weakest link in any prog party, period.

    Honestly, I don't begrudge people just starting Savage the crutch that some of those addons provide, at least it would give a frame of reference and a baseline of competence that might make them more confident moving forward. I sometimes feel it would be a lot easier to just use them for the clear, get what I want, and then be done with it so I can go back to doing other things. But alas, I'm not risking my 4k+ hours of progress on a arbitrarily enforced ToS violation.
    For someone who's never done savage you're talking a lot like you have.

    You have people telling you it's possible and has been done. Let go of your fear and actually try it instead of holding on to a tight grip of assumptions. Fresh progs exist and even blind progs where knowledge of the fight prior isnt even required. Again, give it a try instead of arguing with people who have actually done it. Thanks.
    (2)
    Last edited by LianaThorne; 05-15-2022 at 04:42 AM.

  5. #5
    Player
    Rilifane's Avatar
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    Oct 2015
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    Esther Harper
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    Zodiark
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    Scholar Lv 90
    Quote Originally Posted by Issaella View Post
    snip
    There is nothing to lead in any PF.
    Creating a party doesn't mean you have to do call outs, answer questions, be ahead with mechanics, offer advice and corrections, provide macro or markers or anything of that sort. All it means is that you can set the requirements as you desire (ilvl, classes, other options, description) and have the option to kick someone if they don't perform according to the standards you set.
    Many people creating a practice party in PF don't even have markers or a macro or any clue about what's going on. They just created the party, that's it. And nobody expects anything from them.
    You just set it to "practice", uncheck "Duty Complete" and "Duty Complete (Weekly Reward Unclaimed)" as these two options prevent people without a clear from joining, add "helpers welcome" and "bring macro/ markers" if you don't have but want them and you're done.
    Once you're confident with certain mechanics you add "from mechanic X onwards" next time you set up PF.

    All these misconceptions you have come from a lack of experience but clinging to them won't help you. Why not believe people that are telling you otherwise from experience and be glad that it's not nearly as gloomy as you thought it to be and give it a go?
    I created plenty of parties during my 1st tier in ShB, it's not complicated and nothing was expected from me because creating a party doesn't mean anything. And there are plenty of "7 other people" out there who perform the mechanics just fine.

    And I agree with Kari that the difficulty curve from Hydaelyn (and Endsinger) Ex into p1s is really smooth. The biggest difference between those is that the dps check for p1s would be a bit tighter but this late into the tier almost everyone is at least 590 from augmented crafted and helpers are usually BiS. So not much to worry about on that front. There definitely IS a lessening of the difficulty throughout the tier, both through better gear and more helpers.

    Right now you're the only one holding yourself back by stubbornly clinging to the belief that it's hopeless, that it's all pointless "bashing your head against a wall", unfair increase in difficulty and so on.
    Not the game, not PF, not the difficulty, not the difficulty curve.

    I get it, you're only after dyeable glam and seem upset that you have to tackle endgame raiding for it. But you are entirely capable of getting it. Yes, this late into the tier. In PF.
    Is it worth it? That's your choice to make.
    (1)

  6. #6
    Player
    Issaella's Avatar
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    Emmylou Sugarbean
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    Famfrit
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    Summoner Lv 40
    Quote Originally Posted by Rilifane View Post
    There is nothing to lead in any PF.
    Creating a party doesn't mean you have to do call outs, answer questions, be ahead with mechanics, offer advice and corrections, provide macro or markers or anything of that sort. All it means is that you can set the requirements as you desire (ilvl, classes, other options, description) and have the option to kick someone if they don't perform according to the standards you set.
    Many people creating a practice party in PF don't even have markers or a macro or any clue about what's going on. They just created the party, that's it. And nobody expects anything from them.
    You just set it to "practice", uncheck "Duty Complete" and "Duty Complete (Weekly Reward Unclaimed)" as these two options prevent people without a clear from joining, add "helpers welcome" and "bring macro/ markers" if you don't have but want them and you're done.
    Once you're confident with certain mechanics you add "from mechanic X onwards" next time you set up PF.
    I'm going to be frank, why would anyone join a party like that? It would have zero chance of success or progressing at all? It's not only wrangling a group of cats, but it's essentially say "f' it let the cats run around and do whatever they want". If I were going to join a PF group for prog for p2s then I wouldn't touch a group like that with a ten foot pole. It would in no way assist me in gaining experience or knowledge. I would expect that someone leading a group would at least have some idea what is going on and how to help with issues beyond just hoping more experienced people can join and sort it out.

    Quote Originally Posted by Rilifane View Post
    All these misconceptions you have come from a lack of experience but clinging to them won't help you. Why not believe people that are telling you otherwise from experience and be glad that it's not nearly as gloomy as you thought it to be and give it a go?
    I created plenty of parties during my 1st tier in ShB, it's not complicated and nothing was expected from me because creating a party doesn't mean anything. And there are plenty of "7 other people" out there who perform the mechanics just fine.
    My experience PuGing Unreal on my alt would beg to differ with you. Having it on farm on my main and then trying to PuG it exclusively in Duty Complete reclear/retell parties on my alt is frequently infuriating. And that is only in groups that everyone has ostensibly cleared the encounter before. That is really what I'm basing a lot of my trepidation on truthfully. If I can't even expect baseline competence from people that have cleared something not to make everything miserable/harder than it has to be, then what hope do I have for Savage? And I am by no means exempting myself, who has no experience at all. And compared to Unreal/Ex the margin for error might as well be zero.
    (0)

  7. #7
    Player
    KariTheFox's Avatar
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    Hikari Tamamo
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    Balmung
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    Gunbreaker Lv 90
    Quote Originally Posted by Issaella View Post
    I'm going to be frank, why would anyone join a party like that?
    Because, if you set it up to include people who have already gotten thier weekly clears, you will draw from experienced raiders who actually enjoy teaching the fights, probably cleared them all tuesday night, and are bored out of thier minds because their group isn't progging Ultimate that night.

    I personally know a few highly skilled raiders who spend s lot of thier time teaching fights that they cleared week one, simply because they find it fun to teach people.
    (4)

  8. #8
    Player
    Issaella's Avatar
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    Emmylou Sugarbean
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    Famfrit
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    Summoner Lv 40
    Quote Originally Posted by KariTheFox View Post
    Because, if you set it up to include people who have already gotten thier weekly clears, you will draw from experienced raiders who actually enjoy teaching the fights, probably cleared them all tuesday night, and are bored out of thier minds because their group isn't progging Ultimate that night.

    I personally know a few highly skilled raiders who spend s lot of thier time teaching fights that they cleared week one, simply because they find it fun to teach people.
    I guess this is another fundamental disconnect as to what PF is supposed to be in this game. Coming from WoW if you list a PuG raid you are expected to lead that raid. At the bare minimum you should have the experience to know most of the fight you are trying to PuG and tell people what they should be doing if needed. Listing something and then expecting others to pick up the slack feels extremely selfish to me and wouldn't have much chance of sucess in my experience. I would expect the same thing in any group that I would join, let alone volunteer to lead.

    And as a side note, one of the things that absolutely kills me about Savage is that if you have people who are experienced then you are giving up half or all of your chance at a reward. The game literally penalizes you for including people in the group who have cleared. So you either have to eat pavement in hopes of getting a clear with similarly inexperienced people or call in assistance (if you even know anyone who can) and cut your chance of reward in half or lose it completely. What kind of sense is that?
    (0)

  9. #9
    Player
    Colt47's Avatar
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    Uldah
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    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Issaella View Post
    I guess this is another fundamental disconnect as to what PF is supposed to be in this game. Coming from WoW if you list a PuG raid you are expected to lead that raid. At the bare minimum you should have the experience to know most of the fight you are trying to PuG and tell people what they should be doing if needed. Listing something and then expecting others to pick up the slack feels extremely selfish to me and wouldn't have much chance of sucess in my experience. I would expect the same thing in any group that I would join, let alone volunteer to lead.

    And as a side note, one of the things that absolutely kills me about Savage is that if you have people who are experienced then you are giving up half or all of your chance at a reward. The game literally penalizes you for including people in the group who have cleared. So you either have to eat pavement in hopes of getting a clear with similarly inexperienced people or call in assistance (if you even know anyone who can) and cut your chance of reward in half or lose it completely. What kind of sense is that?
    Yeah, this has been a problem for a while now. Obviously the dev team or the team lead over there doesn't think so but the way the loot system works contributes to the problems over on the NA servers at the very least. If you join a static for example you basically give your soul to that group and can't even help another group without stepping on the toes of both thanks to the system. If the loot was a personal lockout system things would improve immensely.

    I don't remember even why they made the system the way they did or if they ever bothered to say anything about it, but I've assumed that they originally put it in place to discourage groups selling clears to others. It doesn't really do that and mostly just makes this a whole lot more frustrating and inflexible in terms of when and with whom people do savage with.
    (1)
    Last edited by Colt47; 05-15-2022 at 06:31 AM.

  10. #10
    Player
    Colt47's Avatar
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Rilifane View Post
    There is nothing to lead in any PF.
    Creating a party doesn't mean you have to do call outs, answer questions, be ahead with mechanics, offer advice and corrections, provide macro or markers or anything of that sort. All it means is that you can set the requirements as you desire (ilvl, classes, other options, description) and have the option to kick someone if they don't perform according to the standards you set.
    Many people creating a practice party in PF don't even have markers or a macro or any clue about what's going on. They just created the party, that's it. And nobody expects anything from them.
    Who spent the time to set up the party in pf, save the necessary markers, goes through setting the strategy being used, puts the markers down to make sure everyone knows where they are standing before the first pull, sets up the expectation as to what is to be accomplished, and has to suffer when someone, not saying you, but maybe you, decides that you don't like the fact the group wiped twice one or two mechs before the one in the PF, and immediately leaves, having to put the entire party up again and having to repeat the process?

    That's being a leader and showing willingness to organize and prepare a team. And yeah, you DO actually provide corrections and information when things go south, not break up and try again.
    (0)

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