I really don't think I am to be honest. For background, I played WoW from vanilla-Panda before mostly throwing in the towel on that one. For most raid tiers you got a gradual reduction in difficulty over the course of the current tier due to increased gear level making mechanics less dangerous. You would then see people near the end of the tier start moving past bosses that that previously were a wall. In short, you could brute-force the mechanics near the end with numbers at least in the heroic - low mythic range. I, personally, think this is a much better progression. If I put the time and effort in I can at least expect to get something I've been working towards for weeks/months.
From the outside looking in at current Savages that is just not something that happens. If you are at a wall, you are at a wall until the next expansion comes out and you can so heavily outgear it as to trivialize it. The number off pass/fail mechanics with instant death in the current raids makes overgearing meaningless in terms of difficulty reduction. Just looking at p2s alone (the one I would like to do for a couple glam pieces) there are 4 or 5 "screw up and die / screw up and wipe" mechanics alone. So regardless of gear, if you can't get it right every single time you have little to no chance of success. Maintaining that level of concentration and attention for hours upon hours of prog with low probability of success -since everyone else in every group you join must also be performing at the same level- is so prohibitive (IMO) as to make engaging with it seem like an insurmountable task. Especially considering that the only people doing at this point are the people who haven't been able to clear it in the 4 months since it was released. Again, making the likelihood of success, even if you can eventually do the mechanics, essentially zero in my view.