If you want my opinion, if anything right now the players have it too easy. You know that some difficulties are there to give you a sense of achievement when you finish it and wiping multiple times before that is expected. They will remain that way during the first few days/weeks as people havent gotten used to them yet. And yet even in more difficult contents like ex trials or the first savage raid people use both the addon + voice chat, eventhough theyre not that hard. That makes coordination super easy. Now VC is never prohibited. Shouldnt that be enough? raid leader/anyone responsible will let you know what happens, you just need to carry your own weight and execute the mechanic, plus maybe a few stuffs that happen to you but not other people so you cant rely on raid leader for that. Thats part of the challenge. But thats not the case you have both people on VC and addon telling you what to do. If all you want is being told what to do 24/7 then you might as well consider idle mobile games. They all tell you what to do and the extent of their difficulties is how deep is your pocket.
The reason why WoW mythic difficulty is tuned based on addons (which make it so that only a very exclusive group get to clear it or even attempt it), is to make sure its still very difficult to do even with addons. The encounters are designed to fuck world first raiders WITH all the addons. They even have to put it on test server for world first raiders to try it out before releasing it. Thats how much DBM addon has an effect on WoW raiding. Its ridiculous.
So I can see why SE wants to make a statement about this by banning streamers that clearly showcases addons while clearing the latest hardest content. Lets be honest, if youre a streamer, chances are you are very good, you dont even need it if you really try. Now either SE let these 3rd party addons to be used by everyone and design next savage & ultimate to be more tricky to make sure addons arent very helpful or they disallow the addons and keep encounters design as it is, they can focus on creativity than working around the addons. I prefer the latter so that more casual players can still try those encounters than making it impossible just to try it e.g. need to install this addon, that addon, while also discouraging learning mechanic by yourself. Its also unfair for console players.
tldr;learn mechanics.


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