One last reply because the more I keep seeing the more otherworldly and alien this take seems to get.

Quote Originally Posted by Colt47 View Post
The difficulty curve has no customization to it that is accessible from the players own end, which is one of the major reasons that people end up making ways to make the content easier.
This is in multiple forms including ilevel, actual player level in new expansions, and the echo. So yes there is a curve you just won't get it instantaneously without any effort, sorry for your loss.

Quote Originally Posted by Colt47 View Post
The idea of having a slow gear ramp up until the next content patch to make content easier is dated and lazy design.
So the attempt here is to call the game lazy while championing tools that make the game easier for you so you can be...more lazy....?

Quote Originally Posted by Colt47 View Post
If someone wants to down the savage content with 15% echo on from day one because they want to complete the content and go do other content they are releasing because they lack the time to deal with min-iLvL and pentameld, they should have the option to do so with a group.
That's called a static. And they exist and help and carry people all the time. I've seen the carried people join me in EXes and not know how to handle things when the other team isn't doing everything for them. We do not want more of this lol.

Quote Originally Posted by Colt47 View Post
And if this makes savage overall easier to complete all the better because right now the savage experience deteriorates into the floor after the first month for progression.
So content should be made easier because hard content should be easier because other people are already past it? But if you're already weeks later you can have tome gear and/or crafted gear by then? So you're already being compensated for joining in later?

Quote Originally Posted by Colt47 View Post
People clear content and then go on to do reclear groups with other people that clear content.
The last thing I want to do when I beat hard content and want to farm is to then be saddled with people who can't live through the first mechanic. This is fair and makes sense. And doesn't even weed out the carries from the farm parties.

Quote Originally Posted by Colt47 View Post
And with the new class designs there are a lot more people trying to clear savage now than there was even in Shadowbringers.
But if more people are playing now doesn't that mean more people to help? A bigger pool of players doesn't mean content should be easier?

Quote Originally Posted by Colt47 View Post
There is not a single person on this forum who can say with a strait face that they have a "fun and enjoyable time" doing PF after the first wave of prog is over and everyone is now stuck on something like p3s because of fight design.
Having a "bad time" does not invalidate the many "good times" I've had. Blind progging is a blast. Sure it becomes moot as soon as the guides are out but I love doing random pfs on new content at harder difficulty like last expac blind and seeing just how far we can get. It is indeed a fun and enjoyable time.

Now if you fast forward months later when guides are out and people are queuing up and can't figure out basic numbers in P3S, or figure out how to not stand in the birds path, then yes that's less fun but that's not the game's fault.

Quote Originally Posted by Colt47 View Post
Not to mention this applies for statics that can't get in more than two days in a week.
I actually do agree on the front that it sucks that I have to punish people to queue up in savage raid content if I want to help them out and they're not in the static. I should just be locked out of rolls, not punish all the other players because I cleared that week already and want to help a friend learn the fight or clear.

Quote Originally Posted by Colt47 View Post
I mean, level sync the gear in savage and let people have a difficulty slider via echo. Problem solved. If people want to achieve clearing at the min-ilvl, they can go back and do it after learning how the fight works so the field is actually fair.
See herein lies you showing the problem. You want everyone else to work around your desired method of play but you don't want to do the same thing. You don't want to wait for echo and don't want to wait for ilevels but you want other people to somehow convince players to nerf themselves AFTER content is out to run it?

The ilevel and echo buff already exists, you're just upset you can't faceroll the content first week it's out.