
Originally Posted by
Amarande
Yep, something on these lines is probably it, in spades.
A big reason people use things like mods and other means in order to expedite content clearing is not only a matter of skill, but because the pace the community expects of players these days is insane. I mean, ABSOLUTELY INSANE. Back in the day when I was caught up to current endgame and did not have Tuesdays off work I could swear I've seen EX trials where even by the time I got home from work on patch day, PF was dominated by Duty Complete Farm. (I should note at this juncture that XIV players are even more rigid about bending on experience demands in PUGs than WoW players are, despite all the complaints about WoW being "exclusive" ...)
Fall behind the vanguard and you might as well wait till next tier or even next XPAC (and then be basically forced to settle for unsynced).
So much this on statics too. For reasons I'm still trying to wrap around, XIV statics seem to depend on an inordinate amount of days per week to be considered viable, even though the tiers are ostensibly much shorter here ... WoW guilds routinely got away with a couple nights a week and would get to Ahead of the Curve or even Cutting Edge in a tier, meanwhile ...
On another point brought up, people feel they "need" do Savage because it can impact other content they might want to do. EX, especially (many people aren't really raiders but they'd love to do EX - which seems intended as casual-mid endgame? - for the mounts and pretty weapons) - while it's nowhere near as awful as the gear situation in WoW, I will often especially see odd patch launch days where you need (CAP - 5) ilvl to join a large percentage of the PFs for the new EX, meaning you HAVE to have Savage on farm to be that geared that soon ... and then that ties in with the "rush or dust" mentality the community seems to, again, adopt for anything at all difficult in this game (Baldesion Arsenal seems to have been the main exception honestly).