Okay, enough already with the posts about the modding community and what not making tools to take down the high end content. Yes, WoW development ended up starting to build fights around the existence of these tools and it caused a ton of problems, but those tools are going to exist one way or another and SE isn't going to plant a program on your PC to scour it for third party tools, ever.

The whole reason that mods exist is to solve a difficulty curve problem that plagues these kind of games. If someone sticks a fancy reward that is unique and desirable to multiple different kinds of players at the end of some hard content that is meant for only a specific kind of player, people will make tools to circumvent the difficulty of the content.

The question that the devs should be asking themselves is this: Why are these other kinds of players that do not want hardship doing content that involves taking excessive amounts of time to complete, often at the sacrifice of newer content, for excessive numbers of weeks? This definitely didn't happen as often during Stormblood, but it is obvious that the dumbing down of jobs created a rather huge swath of middle ground that was not properly explored in the current content tier.

And FYI, I'm not even talking specifically about Dragonsong. This happens in savage as well with a lot of groups and it doesn't get publicized.