wouldn't posting this in technical support be better?
or support center ticket?
I mean, SE does have the final say no matter what the community has to say about it
wouldn't posting this in technical support be better?
or support center ticket?
I mean, SE does have the final say no matter what the community has to say about it
First off the Mac Launcher is broken because its not a swift UI app and SE refuses to do anything they don't feel is necessary, unfortunately they are not the best judges on what is actually needing to be fixed. I'm being nice btw.
The launcher on Mac experiences massive UI issues such as when trying to move the window itself and not being able to unclick/deactivate it's dragging. It simply follows the mouse movement anywhere on the screen even when not dragging the window bar. I have spoken to SE 3 times about this and they insist nothing is wrong, when clearly every Mac user has this issue with their launcher. I even supplied them a Swift UI implementation that would fix all their launcher problems, their response was "Sorry we do not work with content creators." Like umm... what? Who said I was a content creator? If being a programmer makes me a content creator then ALL SE developers are content creators. Don't get all butt hurt because I fixed your flaws. I wasn't asking for credit I just wanted you to fix it.
Second, you cannot be banned or blacklisted for running the game on any unsupported architecture, this is not in the ToS at all, and even if it was you are not required to follow it. After all, you are paying for a service they are providing and they would also be breaking their ToS by discontinuing that service because you tried to use what you pay for. The game is a port on any system other than windows and uses wine. I thought that the new launcher update would change to crossover but that has never happened. The client on Mac and linux still use wine, and a very dated one at that.
Since the latest patch (6.55) my client cannot go into raids, my BLM casting time was reduced and my rotation is no longer the same. But no classes were touched right? So this leads me to believe it's a porting issue they are continuing to ignore.
It is not against ToS to use an unofficial launcher (such as XIV on Mac which allows retina displays to work yet SE still doesn't?) or unsupported OS that the ports work on. If it was against ToS I wouldn't be playing the game anymore since I'd have no way to launch it without XIV on Mac Launcher, which was made by Apple employees btw. XIV on Mac launcher utilizes crossover also as well as more native retina resolutions and 4k. Unlike the "official" launcher.
When a company says an OS is "not supported" it simply means they do not attempt to fix problems for users on the unsupported platform, there is no native code for it or any APIs that are included for anything unsupported. It doesn't mean you aren't allowed to run it on unsupported arch, it just means they don't recognize it as a supported platform.
On a side note, who else remembers SE telling us Mac users they would have a native Mac client available after the massive break in Mac users when they broke us with an update? Funny that never happened, I feel like I was lied to since I already had the game preordered for the native Mac client, and it never happened. This is why SE as a development company is failing, they don't even recognize the power in Metal or the new M series SoCs, if they knew anything or had any interest in making amazing graphics they would be making a native Mac client using metal APIs, and THEN base all other clients off of it as the new graphic standard. They would save so much development time and have immense graphical upgrades. But here we are updating shaders and lighting without taking into account the lack of power in DX12 or that its future is looking bleak, continue going down that road SE.... sad.
Last edited by blinkoutatime; 01-29-2024 at 03:35 AM.
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